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October 13, 2021 13:00
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URP下开启overdraw模式
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#if UNITY_EDITOR | |
using UnityEditor; | |
public class SceneRenderModeForURP | |
{ | |
const string MenuName = "SceneRenderMode/Overdraw"; | |
static DrawCameraMode s_RenderMode; | |
[MenuItem(MenuName, true)] | |
static bool EnableOverdrawConditional() | |
{ | |
Menu.SetChecked(MenuName, SceneView.lastActiveSceneView.renderMode == DrawCameraMode.Overdraw); | |
return true; | |
} | |
[MenuItem(MenuName)] | |
static void EnableOverdraw() | |
{ | |
if (SceneView.lastActiveSceneView.renderMode != DrawCameraMode.Overdraw) | |
{ | |
s_RenderMode = SceneView.lastActiveSceneView.renderMode; | |
SceneView.lastActiveSceneView.renderMode = DrawCameraMode.Overdraw; | |
} | |
else | |
{ | |
SceneView.lastActiveSceneView.renderMode = s_RenderMode; | |
} | |
SceneView.lastActiveSceneView.Repaint(); | |
} | |
} | |
#endif |
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