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3D Interactive R Tutorial
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library(rayshader) | |
library(rayrender) | |
library(ggplot2) | |
ggdiamonds = ggplot(diamonds) + | |
stat_density_2d(aes(x = x, y = depth, fill = stat(nlevel)), | |
geom = "polygon", n = 200, bins = 50,contour = TRUE) + | |
facet_wrap(clarity~.) + | |
scale_fill_viridis_c(option = "A") | |
plot_gg(ggdiamonds, width = 5, height = 5, fov=30,phi=20, | |
raytrace = FALSE, triangulate=T, windowsize=c(1160,50,800,800)) | |
#You need to download an environment light (see polyhaven.com for free HDRs) or set `light = TRUE` | |
render_highquality(light=FALSE, | |
environment_light="kiara_1_dawn_2k.hdr", | |
obj_material=rayrender::diffuse(sigma=90,color="grey20"), | |
samples = 256, | |
sample_method="sobol_blue",ground_size = 10000) | |
# Rayshader Animation Example | |
# First, set up the scene with rayshader | |
montereybay %>% | |
sphere_shade(zscale = 10, texture = "imhof1") %>% | |
plot_3d(montereybay, zscale = 50, fov = 70, theta = 270, phi = 30, | |
windowsize = c(50,50,800, 800), zoom = 0.6, | |
water = TRUE, waterdepth = 0, wateralpha = 0.5, | |
watercolor = "#233aa1", | |
waterlinecolor = "white", waterlinealpha = 0.5) | |
render_compass() | |
render_scalebar(limits=c(0, 80), label_unit = "km",position="N") | |
render_camera(theta=-45,phi=45,zoom=1) | |
#You need to download an environment light (see polyhaven.com for free HDRs) or set `light = TRUE` | |
render_highquality(clamp_value = 10, cache_filename = "mb1", | |
width=800, height=800, | |
samples = 256, camera_lookat= c(0,-50,0), | |
sample_method="sobol_blue", | |
environment_light="quarry_03_4k.hdr", | |
text_size = 60, text_angle = 0, | |
ground_material = diffuse(color="grey50", | |
checkercolor = "grey20", | |
checkerperiod = 100)) | |
scene = | |
render_highquality(cache_filename = "mb1", | |
ground_material = diffuse(color="grey50", | |
checkercolor = "grey20", | |
checkerperiod = 100), | |
return_scene = T) | |
motion = generate_camera_motion(positions = get_saved_keyframes(), | |
frames=60, type = "cubic") | |
render_animation(scene=scene, | |
camera_motion = motion, | |
environment_light="quarry_03_4k.hdr", | |
samples=1,width = 800,height=800) | |
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