Created
January 4, 2025 20:12
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3D beeswarm
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#Function to generate random 3D points within a defined space | |
initialize_swarm = function(n=100, range=10) { | |
swarm = matrix(runif(n * 3, -range, range), ncol=3) | |
velocities = matrix(runif(n * 3, -0.1, 0.1), ncol=3) | |
list(swarm=swarm, velocities=velocities) | |
} | |
spinning_vector_field = function(swarm, spin_strength=0.05) { | |
#Swirl around the Z-axis | |
x = swarm[,1] | |
z = swarm[,3] | |
vx = -spin_strength * z | |
vz = spin_strength * x | |
vy = rep(0, length(x)) | |
return(cbind(vx, vy, vz)) | |
} | |
#Function to update swarm movement | |
update_swarm = function(swarm, velocities, center=c(0,0,0), cohesion=0.01, randomness=0.05,spin_strength=0.05) { | |
n = nrow(swarm) | |
#Compute attraction force to center | |
direction_to_center = center - swarm | |
swarm = swarm + cohesion * direction_to_center + velocities | |
# Add randomness | |
swarm = swarm + matrix(runif(n * 3, -randomness, randomness), ncol=3) | |
#Apply spinning vector field | |
spin_effect = spinning_vector_field(swarm, spin_strength) | |
swarm = swarm + spin_effect | |
#Update velocities with some damping | |
velocities = velocities * 0.95 + matrix(runif(n * 3, -0.02, 0.02), ncol=3) | |
#Update velocities with position vector | |
list(swarm=swarm, velocities=velocities) | |
} | |
library(rayvertex) | |
#Animate the swarm | |
single_bee = text3d_mesh("🐝", text_height = 50, angle=c(0,180,0)) | |
set.seed(1) | |
n_points = 200 | |
swarm_data = initialize_swarm(n=n_points) | |
for (i in 1:360) { | |
swarm_data = update_swarm(swarm_data$swarm, swarm_data$velocities) | |
swarm_scene = list() | |
for(j in seq_len(200)) { | |
swarm_scene[[j]] = single_bee |> | |
translate_mesh(position = swarm_data$swarm[j,]*40+c(555,555,555)/2) | |
} | |
swarm_scene |> | |
scene_from_list() |> | |
add_shape(generate_cornell_mesh()) |> | |
rasterize_scene(light_info=directional_light(direction = c(0.2,0.5,-1)), | |
filename = sprintf("beeswarm_plot%i.png",i), width=800, height=800) | |
} | |
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