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Created November 27, 2023 00:50
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quickgen -- procedurally generating a map by repeated subdivision
#!/usr/bin/env python3
# quickgen by azul (@[email protected]) -- generates a map
# by repeated subdivision. a simple approach to generating maps
# quickly, starting from a very rough sketch.
#
# this code is public domain! use it however you like.
import random
# initial parameters:
# N = initial map size
# MAP = initial map of NxN cells, this is the "rough sketch"
# of what you want the final map to look like.
# BOUNDARY = the boundary value, a default value for cells
# outside of the map. used during generation of new cells.
# LIMIT = the map subdivision is repeated until N >= LIMIT.
N = 5
MAP = [
[-1, -1, -1, -1, -1],
[-1, 0, 2, 1, -1],
[-1, 0, 4, 3, -1],
[-1, 0, -2, 3, -1],
[-1, -1, -1, -1, -1],
]
BOUNDARY = -1
LIMIT = 20
def genpt(a,b,c,d):
'''generate a new map cell given four neighbor cells. this function is
called many times at each stage, to create a subdivision of the map,
cell by cell.'''
lo = min(a,b,c,d)
hi = max(a,b,c,d)
return random.uniform(lo,hi)
def valstr(x):
'''convert a map cell for display as a character'''
if x < 0: return ' '
if x < 1: return '_'
if x < 2: return '.'
if x < 3: return ':'
return '∴'
def show(m):
'''display the map'''
for row in m:
print(' '.join(map(valstr,row)).rstrip())
print()
def v(m,n,x,y):
'''get the map cell from the map m (size n by n) at position (x,y).
returns BOUNDARY if the coordinate lies outside of the map.'''
if 0 <= x < n and 0 <= y < n:
return m[y][x]
return BOUNDARY
def build(n, fn):
'''build an n by n map by calling a function for each coordinate.'''
return [ [ fn(x,y) for x in range(n) ] for y in range(n) ]
# show the initial sketch.
show(MAP)
# this is the main loop, this is where we generate the map!
while N < LIMIT:
# At each step, we subdivide the map. This turns an NxN map into
# a (2N-1)x(2N-1) map. We achieve this by generating new cells
# in between other cells.
# the map from the previous stage.
OLD = MAP
# first we generate (N-1)x(N-1) midpoints between every four
# old map cells. conceptually, we're generating a MID value
# in between every four OLD values, like so:
#
# ... ... ...
# | | |
# ... --- OLD ----------- OLD ----------- OLD --- ...
# | | |
# | MID | MID |
# | | |
# ... --- OLD ----------- OLD ----------- OLD --- ...
# | | |
# | MID | MID |
# | | |
# ... --- OLD ----------- OLD ----------- OLD --- ...
# | | |
# ... ... ...
#
MID = build(N-1,lambda x,y: genpt(
v(OLD, N, x, y ),
v(OLD, N, x+1, y ),
v(OLD, N, x, y+1),
v(OLD, N, x+1, y+1),
))
# then we use both OLD and MID values to generate the "edges"
# in the above diagram. see the diagram below for how the TOP
# and SID maps relate to OLD and MID.
TOP = build(N,lambda x,y: genpt(
v(MID, N-1, x, y-1),
v(OLD, N, x, y ),
v(OLD, N, x+1, y ),
v(MID, N-1, x, y ),
))
SID = build(N, lambda x,y: genpt( # (SID stands for "side")
v(OLD, N, x, y ),
v(MID, N-1, x, y ),
v(OLD, N, x, y+1),
v(MID, N-1, x-1, y ),
))
# then we interleave these four maps to make one big map that is
# roughly twice the size of the original. we interleave like this:
#
# ... ... ... ... ...
# | | | | |
# ... --- OLD --- TOP --- OLD --- TOP --- OLD --- ...
# | | | | |
# ... --- SID --- MID --- SID --- MID --- SID --- ...
# | | | | |
# ... --- OLD --- TOP --- OLD --- TOP --- OLD --- ...
# | | | | |
# ... --- SID --- MID --- SID --- MID --- SID --- ...
# | | | | |
# ... --- OLD --- TOP --- OLD --- TOP --- OLD --- ...
# | | | | |
# ... ... ... ... ...
#
maps = [OLD,TOP,SID,MID]
MAP = build(2*N-1, lambda x,y:
v(maps[x%2 + 2*(y%2)], N, x//2, y//2)
)
# (note that although we only generated (N-1)x(N-1) midpoints,
# we are calling v on MID as if it were an NxN map. this is fine
# here because we're never calling it v on MID x=N-1 or y=N-1)
# increase N accordingly.
N = 2*N-1
# show the map after each stage
show(MAP)
# This version of the algorithm generates a map with a hard boundary.
# To generate a wrapping map instead:
# - change v to wrap x and y around n instead of returning BOUNDARY
# - in the main loop, replace N-1 and 2*N-1 with N and 2*N respectively.
# These changes actually make the algorithm a bit cleaner, and remove
# boundary artifacts. It just depends on what you want out of it.
# Instead of using numbers for each cell, you can use any data type.
# You just have to change:
# - the initial sketch, MAP, to use the new data type
# - the boundary value, BOUNDARY, to use the new data type
# - how genpt works ... make it appropriate for the new data type
# - valstr, to display the map cells
# Have fun and experiment!
#
# For example, using characters directly as map cells:
#
# N = 5
# MAP = [
# [' ', ' ', ' ', ' ', ' '],
# [' ', '/', '\\', '\\', ' '],
# [' ', '/', '/', '\\', ' '],
# [' ', '/', '_', '_', ' '],
# [' ', ' ', ' ', ' ', ' '],
# ]
# BOUNDARY = ' '
# LIMIT = 20
# def genpt(a,b,c,d):
# return random.choice([a,b,c,d])
# def valstr(x): return x
#
# You could get the following output:
#
# / \ \
# / / \
# / _ _
#
#
# \
# / / \ \ \ \
# / / \ \ \
# / / / / / \ \
# / / / / _ \ _
# / / _ _ _ _
# _
#
#
# \
# \ \
# \ \ \ \
# / / \ \ \ \ \ \ \ \ \
# / / / / \ \ \ \ \ \ \ \
# / / / / / / \ \ \ \ \ \
# / / / / / \ \ \ \ \ \
# / / / / / / \ \ \ \ \
# / / / / / / / / / \ \ \ \
# / / / / / / / / / \ \ \ \ \ \ \
# / / / / / / / / _ \ \ \ _
# / / / / / _ _ _ _ _ _
# / / / / / _ _ _ _ _ _ _
# / _ _ _ _ _ _ _
# / _ _
# _ _
#
#
# \ \ \
# \ \ \ \ \ \
# \ \ \ \
# \ \ \ \ \ \
# \ \ \ \ \ \ \ \ \
# / \ \ \ \ \ \ \ \ \ \ \
# / / \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
# / / / / \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
# / / / / / / \ / \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / / \ \ \ / \ \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / \ / / / / \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / \ \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / / \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / / / \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / / / / \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / / / / / / / / \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / / / / / / / / \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / / / / / / / / \ \ \ \ \ \ \ \ \ \ \ \ \
# / / / / / / / / / / / / / / / / \ \ \ \ \ \ \ \
# / / / / / / / / / / / / / / _ _ \ \ \ \ \ \ _ _
# / / / / / / / / / / / / / / _ _ _ _ \ \ _ _ _ _
# / / / / / / / _ / _ _ _ _ _ _ \ _ _ _ _ _ _
# / / / / / / / / / _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
# / / / / / / / / _ _ _ _ _ _ _ _ _ _ _ _ _ _
# / / / / / _ _ _ _ _ _ _ _ _ _ _
# / / _ _ _ _ _ _ _ _ _ _ _ _ _
# / / _ _ _ _ _ _
# / / _ _ _ _ _
# _ _ _ _ _ _
# _ _ _ _ _
# _ _ _ _ _
# _
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