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Tile Coding Software
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# tiles.py -- Tile Coding Software | |
# Copyright (C) <2018> <Germano Gabbianelli> | |
# | |
# Based on Tiles3 by Richard S. Sutton: | |
# http://incompleteideas.net/tiles/tiles3.html | |
# | |
# This program is free software: you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation, either version 3 of the License, or | |
# (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program. If not, see <http://www.gnu.org/licenses/>. | |
import numpy as np | |
def tiles(a, n=None, d=None): | |
a = np.expand_dims(np.atleast_2d(a), 1) | |
k = a.shape[2] # number of dimensions | |
if n is None: | |
n = 4 | |
while n < 4 * k: | |
n <<= 1 # same as * 2 | |
else: | |
# n should be >= 4 * k | |
n = int(n) | |
if d is None: | |
d = np.arange(1, k * 2, 2) # first k odd numbers | |
else: | |
d = np.asanyarray(d) | |
a = np.floor(a * n) | |
d = np.arange(n).reshape(-1, 1) * d | |
return np.floor((a + d) / n) | |
def indices(a, min=0, max=1): | |
a = np.atleast_3d(a) | |
n = a.shape[1] | |
k = a.shape[2] | |
min = np.broadcast_to(min, k) | |
max = np.broadcast_to(max, k) | |
min, max = tiles([min, max], n) | |
n_tiles = max - min + 1 | |
assert np.all(n_tiles == n_tiles[0]) | |
n_tiles = n_tiles[0] | |
order = n_tiles.copy() | |
order[1:] = order[:-1] # shift all elements 1 to the right | |
order[0] = 1 | |
a = ((a - min) * np.cumprod(order)).sum(-1) | |
idx = np.full(n, n_tiles.prod()) | |
idx[0] = 0 | |
idx = np.cumsum(idx) | |
return a + idx |
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