Created
January 10, 2015 16:34
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Basis for every pygame program a make
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#Basic Pygame | |
#Every thing you need in a Python/pygame program | |
#copyright 2015 (c) Tyler Spadgenske GPL 3.0 License | |
import pygame, sys, os | |
from pygame.locals import * | |
pygame.init() | |
WINDOWWIDTH = 800 | |
WINDOWHIEGHT = 480 | |
os.environ ['SDL_VIDEO_WINDOW_POS'] = 'center' | |
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHIEGHT), 0, 32) | |
pygame.display.set_caption('Test') | |
mainClock = pygame.time.Clock() | |
BLUE = (0,0,255) | |
WHITE = (255, 255, 255) | |
block = {'rect':pygame.Rect(200, 200, 50, 50),'color':BLUE} | |
windowSurface.fill(WHITE) | |
pygame.draw.rect(windowSurface, block['color'], block['rect']) | |
while True: | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.display.update() | |
mainClock.tick() |
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