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@toolness
toolness / workshopper-remote-verification-api.md
Created September 11, 2013 18:37
Workshopper Remote Verification API Proposal

The Workshopper Remote Verification API is a simple API that allows clients to provide solutions for Workshopper problems to remote websites, and potentially receive [Open Badges][] in response.

The remote website can implement its own verification policies. For instance, a site that trusts its users can simply accept solutions without question, or it can actually execute the code in a sandbox, or it can queue the solution for review by a human.

@FokkeZB
FokkeZB / index.php
Last active February 26, 2022 22:44
Script to create custom shortcuts on the iOS springboard. Check it out at: http://dev.fokkezb.nl/shortcutter
<?
if ($_SERVER['REQUEST_METHOD'] == 'POST') {
if (!empty($_FILES['icon']['tmp_name']) && !$_FILES["file"]["error"]) {
$icon = new Imagick($_FILES['icon']['tmp_name']);
unlink($_FILES['icon']['tmp_name']);
}
if (empty($icon)) {
@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active July 25, 2026 20:55
A badass list of frontend development resources I collected over time.
@jasonkneen
jasonkneen / 1readme.md
Last active May 28, 2021 16:48
Quick example of registering a URLScheme in a Titanium app using the TiApp.xml without info.plist file. Just add the following into your TiApp.xml (I put it under the </iphone> tag. Works on Android and iOS.

Quick Example of registering a scheme in TiApp.xml, implementing the code in app.js / alloy.js

@FokkeZB
FokkeZB / ALLOY.md
Last active February 13, 2019 20:01
Alloy constants and helpers for non-Alloy Titanium projects.

If you want to your CommonJS modules to work in both Alloy and plain Titanium projects, you might need a way to detect if you're in Alloy. For instance, if you're in Alloy you would get Underscore from the alloy-module, while in plain Titanium you would require Underscore directly.

Well, you can:

var _ = require((typeof ENV_TEST === 'boolean') ? 'alloy' : 'underscore')._;

The above works by utilizing Alloy's optimization process. In this process, constants like ENV_TEST will be either TRUE or FALSE. The actual expressions in wich they are used will then be evaluated. If FALSE the code block will be removed. In plain Titanium projects the constants are undefined and this typeof ENV_TEST will be undefined, so the code block will be executed.

@tristanwietsma
tristanwietsma / index.html
Created April 30, 2013 04:44
Redis to websocket relay Relays a Redis channel to a websocket, or multiple channels to multiple sockets.
<html>
<head>
<title>Redis Listener</title>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script>
<script type="text/javascript">
$(function() {
var conn;
var msg = $("#msg");
var log = $("#log");
function appendLog(msg) {
@duncansmart
duncansmart / progressive-ace.htm
Created March 28, 2013 23:29
Integrating ACE Editor in a progressive way
<textarea name="my-xml-editor" data-editor="xml" rows="15"></textarea>
...
<textarea name="my-markdown-editor" data-editor="markdown" rows="15"></textarea>
...
<script src="//d1n0x3qji82z53.cloudfront.net/src-min-noconflict/ace.js"></script>
<script>
// Hook up ACE editor to all textareas with data-editor attribute
$(function () {
@grantges
grantges / WildText.js
Last active December 14, 2015 11:18
CommonJS Module for Titanium that allows you to create gradient filled Labels (note: iOS only) Updated to include updates from Todd Lindner - as noted here : https://gist.github.com/toddlindner/5093536
/*
WildText CommonJS module for Appcelerator Titanium
Create dynamic gradient filled text in your iOS Applications using this simple module.
@params : text - String. The text for your label
font - Font. Specify the font attributes for the label (defaults to standard size, weight and family),
backgroundGradient - BackgroundGradient. Specify your backgroundGradient object (defaults to White to Black linear gradient),
Top - Integer. Top property for your label,
Left - Integer. Left Property for your Label,
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active July 25, 2026 13:41
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@ryanfitz
ryanfitz / golang-nuts.go
Created December 2, 2012 22:45
two ways to call a function every 2 seconds
package main
import (
"fmt"
"time"
)
// Suggestions from golang-nuts
// http://play.golang.org/p/Ctg3_AQisl