Created
September 12, 2017 04:34
-
-
Save ucarion/8ee87d21e3cf2d4df142062c6c8846f1 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
31831 glXMakeCurrent(dpy = 0x7f510c480000, drawable = 20971523, ctx = 0x7f5109fc6d48) = True | |
31832 glGenTextures(n = 1, textures = &6) | |
31833 glBindTexture(target = GL_TEXTURE_2D, texture = 6) | |
31834 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_DEPTH24_STENCIL8, width = 801, height = 600) | |
31835 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0) | |
31836 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0) | |
31838 glGenTextures(n = 1, textures = &7) | |
31839 glBindTexture(target = GL_TEXTURE_2D, texture = 7) | |
31840 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_SRGB8_ALPHA8, width = 801, height = 600) | |
31841 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0) | |
31842 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0) | |
31844 glUseProgram(program = 0) | |
31846 glBindVertexArray(array = 1) | |
31848 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
31850 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) | |
31852 glFrontFace(mode = GL_CCW) | |
31853 glEnable(cap = GL_CULL_FACE) | |
31854 glCullFace(mode = GL_BACK) | |
31855 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) | |
31856 glDisable(cap = GL_POLYGON_OFFSET_FILL) | |
31857 glDisable(cap = GL_MULTISAMPLE) | |
31859 glViewport(x = 0, y = 0, width = 0, height = 0) | |
31861 glDisable(cap = GL_SCISSOR_TEST) | |
31863 glDisable(cap = GL_DEPTH_TEST) | |
31865 glDisable(cap = GL_STENCIL_TEST) | |
31867 glDisablei(target = GL_BLEND, index = 0) | |
31868 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE) | |
31870 glDisablei(target = GL_BLEND, index = 1) | |
31871 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE) | |
31873 glDisablei(target = GL_BLEND, index = 2) | |
31874 glColorMaski(index = 2, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE) | |
31876 glDisablei(target = GL_BLEND, index = 3) | |
31877 glColorMaski(index = 3, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE) | |
31879 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0) | |
31881 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0) | |
31883 glViewport(x = 0, y = 0, width = 1, height = 1) | |
31885 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) | |
31886 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0.3, 0.3, 0.3, 1}) | |
31888 glDepthMask(flag = GL_TRUE) | |
31889 glClearBufferfv(buffer = GL_DEPTH, drawbuffer = 0, value = &1) | |
31891 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 1) | |
31893 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, texture = 7, level = 0) | |
31894 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT1, texture = 0, level = 0) | |
31895 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT2, texture = 0, level = 0) | |
31896 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT3, texture = 0, level = 0) | |
31898 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) | |
31900 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) | |
31901 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0.3, 0.3, 0.3, 1}) | |
31903 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, texture = 0, level = 0) | |
31904 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT1, texture = 0, level = 0) | |
31905 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT2, texture = 0, level = 0) | |
31906 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT3, texture = 0, level = 0) | |
31907 glFramebufferTexture(target = GL_DRAW_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, texture = 6, level = 0) | |
31909 glDrawBuffers(n = 0, bufs = {}) | |
31911 glDepthMask(flag = GL_TRUE) | |
31912 glClearBufferfv(buffer = GL_DEPTH, drawbuffer = 0, value = &1) | |
31913 glGetError() = GL_INVALID_FRAMEBUFFER_OPERATION | |
31915 glXMakeCurrent(dpy = 0x7f510c480000, drawable = 0, ctx = NULL) = True | |
31916 glXDestroyContext(dpy = 0x7f510c480000, ctx = 0x7f5109fc6d48) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment