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#include <iostream> | |
#include <vector> | |
namespace A | |
{ | |
class Array | |
{ | |
public: | |
Array() = default; | |
void test() { } | |
Array(Array && array) { a = std::move(array.a); } | |
Array & operator=(Array && array) | |
{ | |
a = std::move(array.a); | |
return *this; | |
} | |
std::vector<int> a; | |
}; | |
class C | |
{ | |
public: | |
C() = default; | |
void setArray(Array * arr_) { arr = std::move(*arr_); } | |
Array arr; | |
}; | |
} | |
namespace B | |
{ | |
class Array | |
{ | |
public: | |
Array() = default; | |
Array(Array && array) { a = std::move(array.a); } | |
Array & operator=(Array && array) | |
{ | |
a = std::move(array.a); | |
return *this; | |
} | |
std::vector<int> a; | |
}; | |
class C | |
{ | |
public: | |
C() = default; | |
void setArray(Array * arr_) { arr = std::move(*arr_); } | |
Array arr; | |
}; | |
} | |
int main() | |
{ | |
A::Array arr; | |
arr.a.push_back(10); | |
auto b = std::move(arr); | |
std::cout << arr.a.size() << std::endl; | |
std::cout << b.a.size() << std::endl; | |
A::C c1; | |
c1.arr.a.push_back(10); | |
c1.arr.a.push_back(10); | |
c1.arr.a.push_back(10); | |
B::C c2; | |
c2.setArray((B::Array *)(&c1.arr)); | |
std::cout << c1.arr.a.size() << std::endl; | |
std::cout << c2.arr.a.size() << std::endl; | |
} |
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