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Regular Polygon Shape in SpriteKit
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import SpriteKit | |
func CGPolygonPath(radius: CGFloat, vertices: CGFloat) -> CGPath { | |
let path = CGMutablePath() | |
let angle = 360.0 / vertices | |
var i = CGFloat(1.0); while i <= vertices { | |
let degrees = angle * i + 90.0 | |
let radians = degrees * .pi / 180.0 | |
let point = CGPoint( | |
x: cos(radians) * radius, | |
y: sin(radians) * radius | |
) | |
if i == 1.0 { | |
path.move(to: point) | |
} else { | |
path.addLine(to: point) | |
} | |
i += 1.0 | |
} | |
path.closeSubpath() | |
return path | |
} | |
extension SKShapeNode { | |
public convenience init(polygonOfRadius r: CGFloat, vertices v: Int) { | |
self.init(path: CGPolygonPath(radius: r, vertices: CGFloat(v))) | |
} | |
public convenience init(triangleOfRadius r: CGFloat) { | |
self.init(path: CGPolygonPath(radius: r, vertices: 3.0)) | |
} | |
} | |
SKShapeNode(polygonOfRadius: 50, vertices: 0) | |
SKShapeNode(polygonOfRadius: 50, vertices: 1) | |
SKShapeNode(polygonOfRadius: 50, vertices: 2) | |
SKShapeNode(polygonOfRadius: 50, vertices: 3) | |
SKShapeNode(polygonOfRadius: 50, vertices: 4) | |
SKShapeNode(polygonOfRadius: 50, vertices: 5) | |
SKShapeNode(triangleOfRadius: 50) |
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