Created
December 5, 2009 00:32
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<html> | |
<head><title>Canvas Halftoning</title></head> | |
<body> | |
<canvas id="c"></canvas> | |
<img id="s" src="./pomeranian.jpg" /> | |
</body> | |
<script type="text/javascript"> | |
var interval = 8; | |
var angles = { y: 108, m: 162, c: 90, k: 45 }; | |
var img = new Image(); | |
img.onload = halftone; | |
img.src = document.getElementById('s').src; | |
function halftone() { | |
var c = document.getElementById('c'); | |
var w = c.width = img.width; | |
var h = c.height = img.height; | |
var display = c.getContext('2d'); | |
display.fillStyle = '#fff'; | |
display.fillRect(0, 0, img.width, img.height); | |
var drawColor = function(interval, color, degree) { | |
var rad = (degree % 90) * Math.PI / 180; | |
var sinr = Math.sin(rad), cosr = Math.cos(rad); | |
var ow = w * cosr + h * sinr; | |
var oh = h * cosr + w * sinr; | |
// source | |
var c = document.createElement('canvas'); | |
c.width = ow + interval; | |
c.height = oh + interval; // add margins to avoid getImageData's out of range errors | |
var source = c.getContext('2d'); | |
source.translate(0, w * sinr); | |
source.rotate(-rad); | |
source.drawImage(img, 0, 0); | |
// positioning | |
display.translate(w * sinr * sinr, -w * sinr * cosr); | |
display.rotate(rad); | |
display.fillStyle = (function() { | |
if(color == 'k') return 'rgba(0,0,0,0.66)'; | |
else if(color == 'c') return 'rgba(0,255,255,0.66)'; | |
else if(color == 'm') return 'rgba(255,0,255,0.66)'; | |
else if(color == 'y') return 'rgba(255,255,0,0.66)'; | |
})(); | |
for(var y = 0; y < oh; y += interval) { | |
for(var x = 0; x < ow; x += interval) { | |
var pixels = source.getImageData(x, y, interval, interval).data; | |
var sum = 0, count = 0; | |
for(var i = 0; i < pixels.length; i += 4) { | |
if(pixels[i + 3] == 0) continue; | |
var r = 255 - pixels[i]; | |
var g = 255 - pixels[i + 1]; | |
var b = 255 - pixels[i + 2]; | |
var k = Math.min(r, g, b); | |
if(color != 'k' && k == 255) sum += 0; | |
else if(color == 'k') sum += k / 255; | |
else if(color == 'c') sum += (r - k) / (255 - k); | |
else if(color == 'm') sum += (g - k) / (255 - k); | |
else if(color == 'y') sum += (b - k) / (255 - k); | |
count++; | |
} | |
if(count == 0) continue; | |
var rate = sum / count; | |
display.save(); | |
display.beginPath(); | |
display.moveTo(x, y); | |
display.lineTo(x + interval, y); | |
display.lineTo(x + interval, y + interval); | |
display.lineTo(x, y + interval); | |
display.clip(); | |
display.beginPath(); | |
display.arc(x + (interval / 2), y + (interval / 2), Math.SQRT1_2 * interval * rate, 0, Math.PI * 2, true); | |
display.fill(); | |
display.restore(); | |
} | |
} | |
// reset | |
display.rotate(-rad); | |
display.translate(-w * sinr * sinr, w * sinr * cosr); | |
} | |
for(var key in angles) drawColor(interval, key, angles[key]); | |
} | |
</script> | |
</html> |
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