This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type canvas_item; | |
uniform bool apply = true; | |
uniform float amount = 1.0; | |
uniform sampler2D offset_texture : hint_white; | |
void fragment() { | |
vec4 texture_color = texture(TEXTURE, UV); | |
vec4 color = texture_color; | |