Taken from openframeworks/openFrameworks#1190
Resolution Independent Curve Rendering using Programmable Graphics Hardware
http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf
Resolution independent GPU accelerated Curve & Font rendering GPU based Resolution Independent Font & Curve Rendering – initial Release
http://jausoft.com/blog/2011/04/01/resolution-independent-gpu-accelerated-curve-font-rendering/
http://ramisantina.com/blog/?p=73
http://jogamp.org/doc/gpunurbs2011/p70-santina.pdf
Curvy blues
http://www.mdk.org.pl/2007/10/27/curvy-blues
Vector drawing: OpenGL shaders and cairo & vector hardware tessellation
http://www.mdk.org.pl/2007/8/6/vector-drawing-opengl-shaders-and-cairo
ShivaVG & Random Access Rendering of Animated Vector Graphics
http://ivanleben.blogspot.com.es/2007/07/shivavg-open-source-ansi-c-openvg.html
http://www.youtube.com/watch?v=mD8X-e5-sY4
http://www.youtube.com/watch?v=U4USCfwORUg
http://andrejas-atelier.com/ivan/IvanLebenHonsThesis.pdf
RAVG
http://research.microsoft.com/en-us/um/people/hoppe/proj/ravg/
NV Path Rendering Videos (seams only with nvidia)
http://developer.nvidia.com/nv-path-rendering-videos
Vector drawing: OpenGL polygon tessellation
http://www.mdk.org.pl/2007/8/16/vector-drawing-opengl-polygon-tessellation
http://zrusin.blogspot.com.es/2006/07/hardware-accelerated-polygon-rendering.html