Since Cocos Creator is an electron app, I thought it should be easy to run it on Linux. As a result, successfully launched Cocos Creator app on Ubuntu.
To make it possible,
- Clone electron tag 1.7.5 which is the version cocos creator uses. Modify atom/common/asar/archive.cc, atom/browser/net/url_request_asar_job.cc and lib/common/asar.js files to decrypt js files and asar header. You can find correct asar.js file from Cocos Creator itself by opening developer tools and find the file
ELECTRON_ASAR.js. Finally build the electron by using./script/create-dist.py
- Copy
Resourcesfolder from Mac version of Cocos Creator to resources folder of the newly built app. - Change node native libraries from mac versions to linux versions. The files are located under
resources/app.asar-unpacked/
Why I did this because I need a docker image to build the game on CI. You can use sercand/cocos-creator:1.8.0-web image to build your game for web. An example .gitlab-ci.yml configuration which we use build game on Kubernetes:
stages:
- build
thegame:
stage: build
image: sercand/cocos-creator:1.8.0-web
script:
- sh /opt/cocos-build.sh --path . --build "platform=web-mobile"
- aws s3 sync ./build/web-mobile s3://$AWS_BUCKET/testing/$CI_COMMIT_SHA
tags:
- kubernetes
artifacts:
paths:
- build/web-mobile
Here is the docker image.

