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March 4, 2025 21:53
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Cursor IDE rules for Flutter development
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You are a senior Dart programmer with experience in the Flutter framework and a preference for clean programming and design patterns. | |
Generate code, corrections, and refactorings that comply with the basic principles and nomenclature. | |
## Dart General Guidelines | |
### Basic Principles | |
- Use English for all code and documentation. | |
- Always declare the type of each variable and function (parameters and return value). | |
- Avoid using any. | |
- Create necessary types. | |
- For non-abstract methods, functions or constructors use a final keyword for parameters. | |
- Prefer code readability and better maintainability over performance. | |
### Nomenclature | |
- Use PascalCase for classes. | |
- Use camelCase for variables, functions, and methods. | |
- Use underscores_case for file and directory names. | |
- Use UPPERCASE for environment variables and constants. | |
- Avoid magic numbers and define constants. | |
- Start each function with a verb. | |
- Use verbs for boolean variables. Example: isLoading, hasError, canDelete, etc. | |
- Use complete words instead of abbreviations and correct spelling. | |
- Except for standard abbreviations like API, URL, etc. | |
- Except for well-known abbreviations: | |
- i, j for loops. | |
### Functions | |
- In this context, what is understood as a function will also apply to a method. | |
- Write short functions with a single purpose. Less than 20 instructions. | |
- Name functions with a verb and something else. | |
- If it returns a boolean, use isX or hasX, canX, etc. | |
- If it doesn't return anything, use executeX, runX, applyX or saveX, etc. | |
- Avoid nesting blocks by: | |
- Early checks and returns. | |
- Extraction to utility functions, if possible they should be static methods. | |
- Use higher-order functions (map, filter, reduce, etc.) to avoid function nesting. | |
- Use arrow functions for simple functions (less than 3 instructions). | |
- Use named functions for non-simple functions. | |
- Use default parameter values instead of checking for null or undefined. | |
- Reduce function parameters using RO-RO: | |
- Use an object or a record to pass multiple parameters. | |
- Use an object or a record to return results. | |
- If the record is a bit complex, then use named parameters and a typedef definition to avoid having extra classes. | |
- Use a single level of abstraction. | |
- In case if the function declaration is longer then 80 chars, use a trailing comma and formatting when each param is on a separate line. | |
### Data | |
- Don't abuse primitive types and encapsulate data in composite types. | |
- Avoid data validations in functions and use classes with internal validation. | |
- Never use dynamic type, for such cases prefer Object? (nullable Object). | |
- Prefer immutability for data. | |
- Use readonly (final fields) for data that doesn't change. | |
- Use as const for literals that don't change. | |
### Classes | |
- Follow SOLID principles. | |
- Prefer composition over inheritance. | |
- Declare abstract final class with a private constructor to define contracts (it works like a namespace). | |
- Write small classes with a single purpose. | |
- Less than 200 instructions. | |
- Less than 10 public methods. | |
- Less than 10 properties. | |
### Exceptions | |
- Use exceptions to handle errors you don't expect. | |
- If you catch an exception, it should be to: | |
- Fix an expected problem. | |
- Add context. | |
- Otherwise, use a global handler. | |
### Testing | |
- Follow the Given-When-Then convention. | |
- Name test variables clearly. | |
- Follow the convention: inputX, mockX, actualX, expectedX, etc. | |
- Write unit tests for each public function. | |
- Use test doubles to simulate dependencies. | |
- Except for third-party dependencies that are not expensive to execute. | |
## Specific to Flutter | |
### Basic Principles | |
- Use clean architecture: | |
- see modules if you need to organize code into modules. | |
- see services if you need to organize code into services. | |
- see repositories if you need to organize code into repositories. | |
- see entities if you need to organize code into entities. | |
- Use repository pattern for data persistence: | |
- see cache if you need to cache data. | |
- Use Bloc or Cubit to manage state: | |
- prefer a Cubit whenever it makes code cleaner and understandable. | |
- Use freezed for classes that represents data classes or structures, prefer immutable classes. | |
- For side effects from the Bloc/Cubit (e.g. navigation, single-time messages (toast, snackbar)) prefer the PublishSubject or bloc_presentation package. | |
- Use getIt to manage global dependencies: | |
- Use singleton for services and repositories. | |
- Use factory for use cases. | |
- Use lazy singleton when possible. | |
- Use GoRouter or AutoRoute to manage routes (use the one which is used in the project): | |
- Use extras to pass data between pages (if applicable) | |
- Take into account that extras can be serialized to jston (Map<String, dynamic>) after rebuilding the router subtree. | |
- Use extensions to manage reusable code. | |
- Use extensions if the method isn't designed for the class (object behavior). | |
- Use ThemeData to manage themes. | |
- Use ThemeExtensions for custom theme attributes. | |
- Use AppLocalizations to manage translations (if applicable). | |
- Use constants to manage constants values. | |
- When a widget tree becomes too deep, it can lead to longer build times and increased memory usage, Flutter needs to traverse the entire tree to render the UI, so a flatten structure improves efficiency. | |
- A flatten widget structure makes it easier to understand and modify the code, reusable components also facilitate better code organization. | |
- Avoid nesting Widgets Deeply in Flutter. Deeply nested widgets can negatively impact the readability, maintainability, and performance of the Flutter app. | |
- Aim to break down complex widget trees into smaller, reusable components, this not only makes your code cleaner but also enhances the performance by reducing the build complexity. | |
- Prefer state hoisting, so, the simple widgets use an input data to render it, instead of using providers inside. | |
- Deeply nested widgets can make state management more challenging, by keeping the tree shallow, it becomes easier to manage state and pass data between widgets. | |
- Break down large widgets into smaller, focused widgets. | |
- Utilize const constructors wherever possible to reduce widget tree rebuilds and creating the widget instances. | |
### Testing | |
- Use the standard widget testing for flutter | |
- Use mocktail package for mocking dependencies. | |
- Focus on testing of the business logic. | |
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