Created
September 30, 2022 06:45
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const player = "p"; | |
const wall = "w"; | |
const enemy = "e"; | |
const obstacle = "o"; | |
setLegend( | |
[ player, bitmap` | |
....288888...... | |
...222888888.... | |
...222880808.... | |
...228888888.... | |
....28888888.... | |
....2.888888.... | |
.......8888..... | |
........8....... | |
........8....... | |
........8....... | |
.......888...... | |
........8....... | |
.......888...... | |
.......8.8...... | |
................ | |
................` ], | |
[ enemy, bitmap` | |
................ | |
................ | |
.........CCC.... | |
.......CCCCC.... | |
......CCCCC..... | |
.....888888..... | |
.....808808..... | |
.....888888..... | |
.......88....... | |
...4444444444... | |
...4444444444... | |
...44.4444.44... | |
...88.4444.88... | |
...88.4444.88... | |
......4444...... | |
................`], | |
[ obstacle, bitmap` | |
................ | |
......CCCC...... | |
......C88C...... | |
......C88C...... | |
......C55C...... | |
.....CC55CC..... | |
....55555555.... | |
....55555555.... | |
....55555555.... | |
....55555555.... | |
....85555558.... | |
.....555555..... | |
.....555555..... | |
......8..8...... | |
......0..0...... | |
................`], | |
); | |
const level = map` | |
....... | |
....... | |
....... | |
.......` | |
setMap(level) | |
addSprite(1,1, player) | |
addSprite(2,2, obstacle) | |
addSprite(2,3, enemy) | |
setSolids([player, obstacle, enemy]) | |
onInput("w", () => { | |
moveForward(); | |
makeLoop(); | |
}) | |
onInput("s", () => { | |
getFirst(player).y += 1 | |
}) | |
onInput("a", () => { | |
getFirst(player).x -= 1 | |
}) | |
onInput("d", () => { | |
getFirst(player).x += 1 | |
}) | |
function moveForward(){ | |
console.log("hes") | |
getFirst(player).y -= 1 | |
} | |
function makeLoop(){ | |
//setInterval(moveForward, 1000); | |
} |
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