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bunch of triangles made with p5.js
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var Colors = [ | |
[142, 161, 108], | |
[194, 207, 48], | |
[254, 199, 0], | |
[255, 137, 0], | |
[211, 67, 43], | |
[187, 41, 82], | |
[142, 30, 95], | |
[222, 74, 182], | |
[153, 0, 236], | |
[58, 26, 168], | |
[57, 50, 254], | |
[50, 118, 255], | |
[53, 185, 246], | |
[145, 224, 203], | |
[66, 188, 106], | |
[91, 65, 65] | |
]; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Untitled</title> | |
<script src="libraries/p5.js" type="text/javascript"></script> | |
<!-- Uncomment the lines below to include extra p5 libraries --> | |
<!--<script src="libraries/p5.dom.js" type="text/javascript"></script>--> | |
<!--<script src="libraries/p5.sound.js" type="text/javascript"></script>--> | |
<script src="colors.js" type="text/javascript"></script> | |
<script src="point.js" type="text/javascript"></script> | |
<script src="triangle.js" type="text/javascript"></script> | |
<script src="sketch.js" type="text/javascript"></script> | |
</head> | |
<body style="padding: 0; margin: 0;"> | |
</body> | |
</html> |
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var Point = function (x, y, isFloating) { | |
this.position = new p5.Vector(x, y); | |
this.isFloating = isFloating; | |
this.color = 0; | |
if (this.isFloating) { | |
this.direction = p5.Vector.random2D(); | |
} else { | |
this.hash = (this.position.x * 73856093) ^ (this.position.y * 19349663); | |
} | |
}; | |
Point.prototype.draw = function () { | |
noStroke(); | |
fill(this.color, 50); | |
ellipse(this.position.x, this.position.y, 5, 5); | |
}; | |
Point.prototype.update = function() { | |
if (this.triangle.life <= 0) { | |
this.triangle = null; | |
} | |
}; | |
Point.prototype.moveAround = function (CANVAS_WIDTH, CANVAS_HEIGHT) { | |
if (this.direction.x > 0) { | |
if (this.position.x + this.direction.x >= CANVAS_WIDTH) { | |
this.position.x = CANVAS_WIDTH; | |
this.direction.x = -this.direction.x; | |
} else { | |
this.position.x += this.direction.x; | |
} | |
} else if (this.direction.x < 0) { | |
if (this.position.x - this.direction.x <= 0) { | |
this.position.x = 0; | |
this.direction.x = -this.direction.x; | |
} else { | |
this.position.x += this.direction.x; | |
} | |
} | |
if (this.direction.y > 0) { | |
if (this.position.y + this.direction.y >= CANVAS_HEIGHT) { | |
this.position.y = CANVAS_HEIGHT; | |
this.direction.y = -this.direction.y; | |
} else { | |
this.position.y += this.direction.y; | |
} | |
} else if (this.direction.y < 0) { | |
if (this.position.y + this.direction.y <= 0) { | |
this.position.y = 0; | |
this.direction.y = -this.direction.y; | |
} else { | |
this.position.y += this.direction.y; | |
} | |
} | |
}; |
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const CANVAS_WIDTH = 600; | |
const CANVAS_HEIGHT = 600; | |
const GRID_WIDTH = 50; | |
const GRID_HEIGHT = 50; | |
const GRID_COLS = CANVAS_WIDTH / GRID_WIDTH; | |
const GRID_ROWS = CANVAS_HEIGHT / GRID_HEIGHT; | |
var points = []; | |
var floatingPoints = []; | |
var floatingPoints2 = []; | |
var triangles = []; | |
var triangleHashes = []; | |
var isPaused = false; | |
function setup() { | |
createCanvas(CANVAS_WIDTH, CANVAS_HEIGHT); | |
for (var row = 0; row < GRID_ROWS; row++) { | |
for (var col = 0; col < GRID_COLS; col++) { | |
points.push(new Point(col * GRID_WIDTH - (GRID_WIDTH / 2), row * GRID_HEIGHT - (GRID_HEIGHT / 2))); | |
} | |
} | |
for (var i = 0; i < 100; i++) { | |
var point = new Point(random(CANVAS_WIDTH), random(CANVAS_HEIGHT), true); | |
point.color = 50; | |
floatingPoints.push(point); | |
} | |
} | |
function keyPressed () { | |
isPaused = !isPaused; | |
} | |
function draw() { | |
background(255); | |
if (!isPaused) { | |
points.forEach(function (point) { | |
point.color = 0; | |
}); | |
var nearestPoints = floatingPoints.filter(function (p) { | |
return !p.triangle; | |
}).map(function (point) { | |
return {point: point, nears: findClosestPoints(point)}; | |
}); | |
nearestPoints.forEach(function (points) { | |
var triangle = new Triangle(points.nears, Colors[floor(random(Colors.length))], false); | |
triangles.push(triangle); | |
points.point.triangle = triangle; | |
}); | |
} | |
triangles = triangles.filter(function (t) { | |
t.draw(); | |
if (!isPaused) { | |
t.update(); | |
if (t.life <= 0) { | |
triangleHashes.splice(triangleHashes.indexOf(t.hash), 1); | |
return false; | |
} | |
} | |
return true; | |
}); | |
// points.forEach(function (point) { | |
// point.draw(); | |
// }); | |
if (!isPaused) { | |
floatingPoints.forEach(function (point) { | |
point.moveAround(CANVAS_WIDTH, CANVAS_HEIGHT); | |
point.update(); | |
// point.draw(); | |
}); | |
} | |
} | |
function findClosestPoints (point) { | |
return points.filter(function (_p) { | |
var dist = point.position.dist(_p.position); | |
return dist <= 50; | |
}).slice(0,3); | |
} |
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var Triangle = function (points, color, forever) { | |
this.points = points; | |
this.color = color; | |
this.life = random(30, 70); | |
this.forever = forever; | |
}; | |
Triangle.prototype.draw = function() { | |
noStroke(); | |
fill.apply(null, this.color.concat(this.life)); | |
beginShape(); | |
this.points.forEach(function (p) { | |
vertex(p.position.x, p.position.y); | |
}); | |
endShape(CLOSE); | |
}; | |
Triangle.prototype.update = function() { | |
if (!this.forever) { | |
this.life -= 1; | |
} | |
}; |
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