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import bpy | |
import re | |
def get_shapekey(object_name, shape_name): | |
bpy.context.view_layer.objects.active = bpy.data.objects[object_name] | |
if bpy.context.object.data.shape_keys == None: | |
return None | |
for shape_key in bpy.context.object.data.shape_keys.key_blocks: | |
if shape_key.name == shape_name: | |
return shape_key | |
def reset_pose(root_object): | |
bpy.context.view_layer.objects.active = root_object | |
bpy.ops.object.posemode_toggle() | |
bpy.ops.pose.select_all(action='SELECT') | |
bpy.ops.pose.transforms_clear() | |
bpy.ops.object.posemode_toggle() | |
root = bpy.context.active_object | |
face_obj = bpy.data.objects["Face"] | |
if not re.search(r'(Avatar|Player|Art|Rig)', root.name) or root.type != 'ARMATURE': | |
raise BaseException("Avatar/Player/Art/*Rig Armature is not selected.") | |
use_bone_layer = False | |
bone_layer1_is_visible = False | |
if re.search(r'Rig', root.name): | |
if bpy.app.version >= (4, 0, 0) and len(root.data.collections) > 0: | |
use_bone_layer = True | |
bone_layer1_is_visible = root.data.collections[0].is_visible | |
root.data.collections[0].is_visible = True | |
if bpy.app.version < (4, 0, 0) and len(root.data.layers) > 0: | |
use_bone_layer = True | |
bone_layer1_is_visible = root.data.layers[0] | |
root.data.layers[0] = True | |
if face_obj is None: | |
raise BaseException("Not found the Face object.") | |
bpy.ops.object.mode_set(mode='OBJECT') | |
reset_pose(root) | |
# add basis shape | |
if get_shapekey("Face", "Basis") == None: | |
bpy.context.view_layer.objects.active = bpy.data.objects["Face"] | |
bpy.ops.object.shape_key_add(from_mix=False) | |
# convert animation to shapekey | |
for action in bpy.data.actions: | |
if ".00" in action.name or "Emo_" not in action.name: | |
continue | |
print(action.name) | |
arr = action.name.split("_") | |
shapekey_name = action.name | |
# short blendshape name (uncomment if necessary) | |
# shapekey_name = "_".join(arr[2:]) | |
# apply animation | |
root.animation_data.action = action | |
bpy.ops.object.visual_transform_apply() | |
# convert shapekay | |
bpy.context.view_layer.objects.active = face_obj | |
bpy.ops.object.modifier_apply_as_shapekey(keep_modifier=True, modifier=face_obj.modifiers[0].name) | |
shapekey = get_shapekey(face_obj.name, face_obj.modifiers[0].name) | |
shapekey.name = shapekey_name | |
# reset transform | |
reset_pose(root) | |
# remove all actions (uncomment if necessary) | |
#for action in bpy.data.actions: | |
# bpy.data.actions.remove(action) | |
if use_bone_layer: | |
if bpy.app.version >= (4, 0, 0): | |
root.data.collections[0].is_visible = bone_layer1_is_visible | |
else: | |
root.data.layers[0] = bone_layer1_is_visible |
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Note: Ensure that the facial expression clips correspond to the character's type
Example
Emo_Girl
Emo_Maid