Last active
July 28, 2022 17:48
-
-
Save uniboi/84b6f52211b470bd7eae68160fe1463f to your computer and use it in GitHub Desktop.
Titanfall 2 script to create a weapon tracer with an invisible weapon or none at all
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// thanks to The peepeepoopoo man#3301 | |
// basically ripped out of _arc_cannon.nut | |
void function CreateWeaponTracer( vector startPos, vector endPos, float lifeDuration, asset tracerAsset = $"P_wpn_tracer" ) | |
{ | |
entity cpEnd = CreateEntity( "info_placement_helper" ) | |
cpEnd.SetOrigin( endPos ) | |
SetTargetName( cpEnd, UniqueString( "arc_cannon_beam_cpEnd" ) ) | |
DispatchSpawn( cpEnd ) | |
entity tracer = CreateEntity( "info_particle_system" ) | |
tracer.kv.cpoint1 = cpEnd.GetTargetName() | |
tracer.SetValueForEffectNameKey( tracerAsset ) | |
tracer.kv.start_active = 0 | |
tracer.SetOrigin( startPos ) | |
DispatchSpawn( tracer ) | |
tracer.Fire( "Start" ) | |
tracer.Fire( "StopPlayEndCap", "", lifeDuration ) | |
tracer.Kill_Deprecated_UseDestroyInstead( lifeDuration ) | |
cpEnd.Kill_Deprecated_UseDestroyInstead( lifeDuration ) | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment