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InputExample.cs
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//Using the new Unity input system, | |
// a simple code that takes the player animation from a walk to a run if the _axisInput.x is held for 2 seconds. | |
// Something like this non working code where speed > 3 is run and less than 3 is walk and 2f is time the input key is held down: | |
// YES, we are very new at this lol | |
if (_axisInput.x >= Time.deltaTime * 2f) | |
_animator.SetFloat("Speed", 3); | |
else | |
else _animator.SetFloat("Speed", -.02f); | |
// answer | |
float heldTime = 0f; | |
void Update() | |
{ | |
if (_axisInput.x > 0) | |
{ | |
heldTime += Time.deltaTime; | |
if (heldTime > 2f) | |
{ | |
// speed boost | |
} | |
} | |
} |
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