Created
August 10, 2017 21:51
-
-
Save unity3dcollege/19b438240f253d608253680d71d69f60 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class SpriteScroll : MonoBehaviour | |
{ | |
[SerializeField] | |
private float scrollSpeed = 1f; | |
private float rightEdge; | |
private float leftEdge; | |
private Vector3 distanceBetweenEdges; | |
private void Start() | |
{ | |
CalculateEdges(); | |
distanceBetweenEdges = new Vector3(rightEdge - leftEdge, 0f, 0f); | |
} | |
private void CalculateEdges() | |
{ | |
var spriteRenderer = GetComponent<SpriteRenderer>(); | |
rightEdge = transform.position.x + spriteRenderer.bounds.extents.x / 3f; | |
leftEdge = transform.position.x - spriteRenderer.bounds.extents.x / 3f; | |
} | |
private void Update() | |
{ | |
transform.localPosition += scrollSpeed * Vector3.right * Time.deltaTime; | |
if (PassedEdge()) | |
{ | |
MoveRightSpriteToOppositeEdge(); | |
} | |
} | |
private bool PassedEdge() | |
{ | |
return scrollSpeed > 0 && transform.position.x > rightEdge || | |
scrollSpeed < 0 && transform.position.x < leftEdge; | |
} | |
private void MoveRightSpriteToOppositeEdge() | |
{ | |
if (scrollSpeed > 0) | |
transform.position -= distanceBetweenEdges; | |
else | |
transform.position += distanceBetweenEdges; | |
} | |
private void OnDrawGizmos() | |
{ | |
if (Application.isPlaying) | |
{ | |
Gizmos.DrawCube(new Vector3(rightEdge, 0f, 0f), new Vector3(0.1f, 2f, 0.1f)); | |
Gizmos.DrawCube(new Vector3(leftEdge, 0f, 0f), new Vector3(0.1f, 2f, 0.1f)); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment