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@unity3dcollege
Created December 29, 2016 06:31
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using System;
using UnityEngine;
public class NPC : MonoBehaviour
{
public event Action OnNPCDied = delegate { };
internal void TakeDamage(int amount)
{
GetComponent<Health>().TakeDamage(amount);
if (GetComponent<Health>().CurrentHpPctent <= 0)
Die();
}
private void Die()
{
OnNPCDied();
GameObject.Destroy(this.gameObject);
}
}
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