Created
November 2, 2017 00:22
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class NumberDemoAgent : Agent | |
{ | |
[SerializeField] | |
private float currentNumber; | |
[SerializeField] | |
private float targetNumber; | |
[SerializeField] | |
private Text text; | |
[SerializeField] | |
private Transform cube; | |
[SerializeField] | |
private Transform sphere; | |
int solved; | |
public override List<float> CollectState() | |
{ | |
List<float> state = new List<float>(); | |
state.Add(currentNumber); | |
state.Add(targetNumber); | |
return state; | |
} | |
public override void AgentStep(float[] action) | |
{ | |
if (text != null) | |
text.text = string.Format("C:{0} / T:{1} [{2}]", currentNumber, targetNumber, solved); | |
switch ((int)action[0]) | |
{ | |
case 0: | |
currentNumber -= 0.01f; | |
break; | |
case 1: | |
currentNumber += 0.01f; | |
break; | |
default: | |
return; | |
} | |
cube.position = new Vector3(currentNumber * 5f, 0f, 0f); | |
if (currentNumber < -1.2f || currentNumber > 1.2f) | |
{ | |
reward = -1f; | |
done = true; | |
return; | |
} | |
float difference = Mathf.Abs(targetNumber - currentNumber); | |
if (difference <= 0.01f) | |
{ | |
solved++; | |
reward = 1; | |
done = true; | |
return; | |
} | |
} | |
public override void AgentReset() | |
{ | |
targetNumber = UnityEngine.Random.RandomRange(-1f, 1f); | |
sphere.position = new Vector3(targetNumber * 5, 0, 0); | |
currentNumber = 0f; | |
} | |
} |
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