Created
October 9, 2017 00:28
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using UnityEngine; | |
public class Grid : MonoBehaviour | |
{ | |
[SerializeField] | |
private float size = 1f; | |
public Vector3 GetNearestPointOnGrid(Vector3 position) | |
{ | |
position -= transform.position; | |
int xCount = Mathf.RoundToInt(position.x / size); | |
int yCount = Mathf.RoundToInt(position.y / size); | |
int zCount = Mathf.RoundToInt(position.z / size); | |
Vector3 result = new Vector3( | |
(float)xCount * size, | |
(float)yCount * size, | |
(float)zCount * size); | |
result += transform.position; | |
return result; | |
} | |
private void OnDrawGizmos() | |
{ | |
Gizmos.color = Color.yellow; | |
for (float x = 0; x < 40; x += size) | |
{ | |
for (float z = 0; z < 40; z += size) | |
{ | |
var point = GetNearestPointOnGrid(new Vector3(x, 0f, z)); | |
Gizmos.DrawSphere(point, 0.1f); | |
} | |
} | |
} | |
} |
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