Created
September 17, 2017 19:11
-
-
Save unity3dcollege/b3dfb47135184a3a3a8f5773b05530d9 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
public class PooledMonoBehaviour : MonoBehaviour | |
{ | |
[SerializeField] | |
private int initialPoolSize = 100; | |
public int InitialPoolSize { get { return initialPoolSize; } } | |
public event Action OnDestroyEvent; | |
protected virtual void OnDisable() | |
{ | |
if (OnDestroyEvent != null) | |
OnDestroyEvent(); | |
} | |
public T Get<T>(bool enable = true) where T : PooledMonoBehaviour | |
{ | |
var pool = Pool.GetPool(this); | |
var pooledObject = pool.Get<T>(); | |
if (enable) | |
{ | |
pooledObject.gameObject.SetActive(true); | |
} | |
return pooledObject; | |
} | |
public T Get<T>(Transform parent, bool resetTransform = false) where T : PooledMonoBehaviour | |
{ | |
var pooledObject = Get<T>(true); | |
pooledObject.transform.SetParent(parent); | |
if (resetTransform) | |
{ | |
pooledObject.transform.localPosition = Vector3.zero; | |
pooledObject.transform.localRotation = Quaternion.identity; | |
} | |
return pooledObject; | |
} | |
public T Get<T>(Transform parent, Vector3 relativePosition, Quaternion relativeRotation) where T : PooledMonoBehaviour | |
{ | |
var pooledObject = Get<T>(true); | |
pooledObject.transform.SetParent(parent); | |
pooledObject.transform.localPosition = relativePosition; | |
pooledObject.transform.localRotation = relativeRotation; | |
return pooledObject; | |
} | |
public T Get<T>(Vector3 relativePosition, Quaternion relativeRotation) where T : PooledMonoBehaviour | |
{ | |
var pooledObject = Get<T>(true); | |
pooledObject.transform.localPosition = relativePosition; | |
pooledObject.transform.localRotation = relativeRotation; | |
return pooledObject; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment