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@unity3dcollege
Created May 29, 2017 19:18
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/// <summary>
/// Resets the map controller and initializes the map visualization
/// </summary>
//public void Awake()
//{
// MapVisualization.Initialize(MapboxAccess.Instance);
// _tiles = new Dictionary<Vector2, UnityTile>();
//}
//public void Start()
//{
// Execute();
//}
[ContextMenu("Generate Map")]
private void GenerateMyMap()
{
MapVisualization.Initialize(MapboxAccess.Instance);
_tiles = new Dictionary<Vector2, UnityTile>();
Execute();
}
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