Created
September 17, 2017 18:54
-
-
Save unity3dcollege/ffa26932806bc211f82e9a9ff86fb421 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using UnityEngine; | |
public class Pool : MonoBehaviour | |
{ | |
private static Dictionary<PooledMonoBehaviour, Pool> pools = new Dictionary<PooledMonoBehaviour, Pool>(); | |
private Queue<PooledMonoBehaviour> objects = new Queue<PooledMonoBehaviour>(); | |
private List<PooledMonoBehaviour> disabledObjects = new List<PooledMonoBehaviour>(); | |
private PooledMonoBehaviour prefab; | |
public static Pool GetPool(PooledMonoBehaviour prefab) | |
{ | |
if (pools.ContainsKey(prefab)) | |
return pools[prefab]; | |
var poolGameObject = new GameObject("Pool-" + (prefab as Component).name); | |
Pool pool = poolGameObject.AddComponent<Pool>(); | |
pool.prefab = prefab; | |
pool.GrowPool(); | |
pools.Add(prefab, pool); | |
return pool; | |
} | |
public T Get<T>() where T : PooledMonoBehaviour | |
{ | |
if (objects.Count == 0) | |
{ | |
GrowPool(); | |
} | |
var pooledObject = objects.Dequeue(); | |
return pooledObject as T; | |
} | |
public void GrowPool() | |
{ | |
for (int i = 0; i < prefab.InitialPoolSize; i++) | |
{ | |
var pooledObject = Instantiate(this.prefab) as PooledMonoBehaviour; | |
(pooledObject as Component).gameObject.name += " " + i; | |
pooledObject.OnDestroyEvent += () => AddObjectToAvailable(pooledObject); | |
(pooledObject as Component).gameObject.SetActive(false); | |
} | |
} | |
private void Update() | |
{ | |
MakeDisabledObjectsChildren(); | |
} | |
private void MakeDisabledObjectsChildren() | |
{ | |
if (disabledObjects.Count > 0) | |
{ | |
foreach (var pooledObject in disabledObjects) | |
{ | |
if (pooledObject.gameObject.activeInHierarchy == false) | |
{ | |
(pooledObject as Component).transform.SetParent(transform); | |
} | |
} | |
disabledObjects.Clear(); | |
} | |
} | |
private void AddObjectToAvailable(PooledMonoBehaviour pooledObject) | |
{ | |
disabledObjects.Add(pooledObject); | |
objects.Enqueue(pooledObject); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment