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using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(EnemySpawner))]
public class EnemySpawnerEditor : Editor
{
}
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(EnemySpawner))]
public class EnemySpawnerEditor : Editor
{
private EnemySpawner _enemySpawner;
public override void OnInspectorGUI()
{
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(EnemySpawner))]
public class EnemySpawnerEditor : Editor
{
}
/// <summary>
/// Resets the map controller and initializes the map visualization
/// </summary>
public void Awake()
{
MapVisualization.Initialize(MapboxAccess.Instance);
_tiles = new Dictionary<Vector2, UnityTile>();
}
public void Start()
/// <summary>
/// Resets the map controller and initializes the map visualization
/// </summary>
//public void Awake()
//{
// MapVisualization.Initialize(MapboxAccess.Instance);
// _tiles = new Dictionary<Vector2, UnityTile>();
//}
//public void Start()
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Loader : MonoBehaviour
{
private AssetBundleCreateRequest bundleRequest;
private void Start()
{
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
public class Loader : MonoBehaviour
{
private AssetBundleCreateRequest bundleRequest;
private UnityWebRequest request;
private void Start()
using UnityEngine;
public class CubeSpawner : MonoBehaviour
{
private void OnEnable()
{
int cubeCount = RemoteSettings.GetInt("cubesToSpawn");
for (int i = 0; i < cubeCount; i++)
{
using UnityEngine;
[RequireComponent(typeof(RectTransform))]
public class VRUIItem : MonoBehaviour
{
private BoxCollider boxCollider;
private RectTransform rectTransform;
private void OnEnable()
{
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(SteamVR_LaserPointer))]
public class VRUIInput : MonoBehaviour
{
private SteamVR_LaserPointer laserPointer;
private SteamVR_TrackedController trackedController;