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@unity3diy
Last active January 15, 2024 18:05
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unity 2d camera follow script, add this script to camera and drag character or your object into it. simple!
using UnityEngine;
using System.Collections;
public class FollowCamera : MonoBehaviour {
public float interpVelocity;
public float minDistance;
public float followDistance;
public GameObject target;
public Vector3 offset;
Vector3 targetPos;
// Use this for initialization
void Start () {
targetPos = transform.position;
}
// Update is called once per frame
void FixedUpdate () {
if (target)
{
Vector3 posNoZ = transform.position;
posNoZ.z = target.transform.position.z;
Vector3 targetDirection = (target.transform.position - posNoZ);
interpVelocity = targetDirection.magnitude * 5f;
targetPos = transform.position + (targetDirection.normalized * interpVelocity * Time.deltaTime);
transform.position = Vector3.Lerp( transform.position, targetPos + offset, 0.25f);
}
}
}
// Original post with image here > http://unity3diy.blogspot.com/2015/02/unity-2d-camera-follow-script.html
@fatmaAbdelaal
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that saved me a LOT
thanks man, awesome work

@omaelcalan
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My opinion is that you do not have to pull the player to the camera because the movement is affected by the camera follow so do not drag the character to the camera

@willilamotte98
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Thank you so much for this!

@eri6081
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eri6081 commented Jun 14, 2023

What do you have to change in the settings like Offset etc.?

@fionawantsboobs
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fionawantsboobs commented Jun 24, 2023

thank you random stranger i am too shit at coding you really saved me <3<3<3
lots of love from Fiona

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