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| // This file is in the public domain. Where | |
| // a public domain declaration is not recognized, you are granted | |
| // a license to freely use, modify, and redistribute this file in | |
| // any way you choose. | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| // Unity remake of a fake volumetric light glow effect |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| #if ENABLE_VIRTUALTEXTURES | |
| using VT = UnityEngine.Rendering.VirtualTexturing; | |
| #endif | |
| // [ExecuteInEditMode] | |
| public class VTRequester : MonoBehaviour |
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| Shader "Crying Suns/Command Center Glass" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Main Texture (ignored)", 2D) = "white" {} | |
| [NoScaleOffset] _ReflectionTex ("Reflection Texture", 2D) = "black" {} | |
| _ReflectionAlpha ("Reflection Alpha", Range(0, 1)) = 0.25 | |
| _ReflectionScale ("Reflection Scale", Range(0, 1)) = 1 | |
| [HideInInspector] _SunCenteredViewportPos ("Sun Centered Viewport Position", Vector) = (0, 0, 0, 0) | |
| [HideInInspector] _SunAngle ("Sun Angle", Float) = 0 |
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| Shader "Unlit/Screen Space Normals" | |
| { | |
| Properties | |
| { | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Opaque" } | |
| Pass |
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| using UnityEngine; | |
| namespace AltShift.Productivity | |
| { | |
| // Extracted from: https://www.december.com/html/spec/colorpercompact.html | |
| public static class ExtendedColor | |
| { | |
| public static Color _100_euro = new Color(0.53f, 0.78f, 0.49f); | |
| public static Color _20_pound = new Color(0.64f, 0.4f, 0.51f); | |
| public static Color _6_ball = new Color(0.11f, 0.39f, 0.33f); |
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| using System; | |
| namespace AltShift.Maths.Randomization | |
| { | |
| // No-alloc version coded from Random source code | |
| // https://referencesource.microsoft.com/#mscorlib/system/random.cs | |
| public unsafe struct SeededRandomNumberGenerator | |
| { | |
| private const int MSEED = 161803398; | |
| private const int MZ = 0; |
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| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.Rendering.Universal; | |
| public class TestRendererFeature : ScriptableRendererFeature | |
| { | |
| private TestRenderPass testRenderPass; | |
| public Material fogMaterial; | |
| public Color fogColor; |
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| using UnityEngine; | |
| [RequireComponent(typeof(Camera))] | |
| public class FogComponent : MonoBehaviour | |
| { | |
| public Shader myFogShader; | |
| public Color fogColor = Color.red; | |
| private Material myFogMaterial; |
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| //PIXELBOY BY @WTFMIG EAT A BUTT WORLD BAHAHAHAHA POOP MY PANTS | |
| // - edited by @Nothke to use screen height for #LOWREZJAM | |
| using UnityEngine; | |
| using System.Collections; | |
| [ExecuteInEditMode] | |
| [AddComponentMenu("Image Effects/PixelBoy")] | |
| public class PixelBoy : MonoBehaviour | |
| { | |
| public int h = 64; |
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| Shader "FX/PixelDot" | |
| { | |
| Properties | |
| { | |
| [NoScaleOffset] _MainTex ("Texture", 2D) = "white" {} | |
| _Color ("Color", Color) = (1, 1, 1, 1) | |
| _Size ("Pixel Size", Range(1, 64)) = 1 | |
| } | |
| SubShader | |
| { |