This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| * Created by C.J. Kimberlin | |
| * | |
| * The MIT License (MIT) | |
| * | |
| * Copyright (c) 2019 | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Mobile VR Highlight" { | |
| Properties { | |
| _ColorOutline ("Outline", Color) = (1,1,1,1) | |
| _ColorInterior ("Interior", Color) = (0.25,0.25,0.25,0.25) | |
| _ColorInteriorFaded ("Interior Faded", Color) = (0.1,0.1,0.1,0.1) | |
| _ColorInteriorOcc ("Interior Occluded", Color) = (0.15,0.15,0.15,0.15) | |
| _ColorInteriorOccFaded ("Interior Occluded Faded", Color) = (0.05,0.05,0.05,0.05) | |
| _PulseRateMod ("Pulse Rate Modifier", Float) = 4.0 | |
| _OutlneWidth ("Outline Pixel Width", Float) = 1.0 | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraEditorMovement : MonoBehaviour | |
| { | |
| [Header("Mouse")] | |
| public float lookSpeedH = 2f; | |
| public float lookSpeedV = 2f; | |
| public float zoomSpeed = 2f; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEngine.Events; | |
| public class MouseFingerEvent | |
| { | |
| public Vector2 position; | |
| public int index; | |
| } | |
| public class MouseFinger : MonoBehaviour |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class RandomPointOnMesh : MonoBehaviour | |
| { | |
| public MeshCollider lookupCollider; | |
| public bool bangGetPoint; | |
| private Vector3 randomPoint; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEngine.Timeline; | |
| using UnityEngine.Playables; | |
| using System.Collections.Generic; | |
| using UnityEditor.Timeline; | |
| using uOSC; | |
| using UnityEngine.Events; | |
| using EVMC4U; | |
| using VRM; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Region28/MaskedPaint" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Main Texture", 2D) = "white" {} | |
| //_Mask("Mask Texture", 2D) = "white" {} | |
| _Brush("Brush Texture", 2D) = "white" {} | |
| [HideInInspector]_BrushPos("Mask Position", Vector) = (0.5,0.5,0.0,0.0) | |
| _BrushSize("Mask Size", Range(0, 10)) = 1.0 | |
| _BrushRotation("Rotation", Range(0, 360)) = 0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html | |
| //https://github.com/TwoTailsGames/Unity-Built-in-Shaders/blob/master/CGIncludes/UnityCG.cginc - Most interesting stuff ;) | |
| //https://github.com/TwoTailsGames/Unity-Built-in-Shaders/tree/master/CGIncludes | |
| //https://docs.unity3d.com/Manual/SL-Shader.html | |
| //http://developer.download.nvidia.com/CgTutorial/cg_tutorial_appendix_e.html | |
| //https://unity3d.com/how-to/shader-profiling-and-optimization-tips | |
| //https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html | |
| //http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html | |
| //http://www.iquilezles.org/blog/ | |
| //https://www.youtube.com/channel/UCcAlTqd9zID6aNX3TzwxJXg |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Unlit/ScreenFade" | |
| { | |
| Properties | |
| { | |
| //https://docs.unity3d.com/Manual/SL-Properties.html | |
| //[HideInInspector] | |
| //[NoScaleOffset] | |
| //[Normal] | |
| //[HDR] | |
| //[Gamma] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // ***************** | |
| // Types of Shaders: | |
| // * Surface Shader: | |
| // lit shaders that affect lighting of an object | |
| // * Unlit Shader: | |
| // vertex and fragment shader, control vertex properties | |
| // * Image Effect Shader: |