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unable to connect to headless server
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0.000 2016-07-01 10:09:07; Factorio 0.13.2 (Build 22949, linux64, steam) | |
0.118 Operating system: Linux (Ubuntu 16.04) | |
0.118 Program arguments: "/home/jhedtrich/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" | |
0.118 Read data path: /home/jhedtrich/.local/share/Steam/steamapps/common/Factorio/data | |
0.118 Write data path: /home/jhedtrich/.factorio | |
0.118 Binaries path: /home/jhedtrich/.local/share/Steam/steamapps/common/Factorio/bin | |
0.133 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false] | |
0.341 Available display adapters: 2 | |
0.342 [0]: resolution 2560x1440px at [0,0] | |
0.342 [1]: resolution 2560x1440px at [2560,0] | |
0.342 Create display on adapter 0. Size 1280x720 at position [630, 342]. | |
0.385 Initialised OpenGL:[0] Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) ; driver: 3.0 Mesa 11.2.0 | |
0.517 Loading mod core 0.0.0 (data.lua) | |
0.523 Loading mod base 0.13.2 (data.lua) | |
0.607 Checksum for core: 1399339455 | |
0.607 Checksum for mod base: 234403436 | |
10.860 Initial atlas bitmap size is 8192 | |
10.876 Created atlas bitmap 8192x8181 | |
10.876 Created atlas bitmap 8192x4394 | |
10.878 Created atlas bitmap 4096x968 | |
19.982 Sprites loaded | |
19.982 Convert atlas 4096x968 to: trilinear-filtering | |
20.043 Loading sounds... | |
21.668 Custom inputs active: 0 | |
21.710 Factorio initialised | |
28.707 Info Router.cpp:557: Router peerID(65535) shutting down. | |
28.707 Info Router.cpp:588: Router state -> Disconnected | |
28.761 Joining game 5.9.124.247:34197 | |
28.761 Info PosixUDPSocket.cpp:50: Opening socket at port 0 | |
28.761 Info Router.cpp:588: Router state -> Connecting | |
28.762 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting) | |
30.270 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply | |
30.271 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed) | |
31.475 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection. | |
31.475 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected) | |
31.475 Info Router.cpp:557: Router peerID(65535) shutting down. | |
31.476 Info PosixUDPSocket.cpp:154: Socket closed | |
31.476 Info Router.cpp:588: Router state -> Disconnected | |
33.032 Steam API shutdown. | |
33.034 Goodbye |
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0.000 2016-07-01 11:29:52; Factorio 0.13.2 (Build 22949, linux64, headless) | |
0.063 Operating system: Linux (Ubuntu 14.04) | |
0.063 Program arguments: "/home/steam/factorio/0.13.2/bin/x64/factorio" "--start-server" "saves/map.zip" | |
0.063 Read data path: /home/steam/factorio/0.13.2/data | |
0.063 Write data path: /home/steam/factorio/0.13.2 | |
0.063 Binaries path: /home/steam/factorio/0.13.2/bin | |
0.078 Running in headless mode | |
0.080 Loading mod core 0.0.0 (data.lua) | |
0.086 Loading mod base 0.13.2 (data.lua) | |
0.187 Checksum for core: 1399339455 | |
0.187 Checksum for mod base: 234403436 | |
0.430 Custom inputs active: 0 | |
0.431 Factorio initialised | |
0.431 Info Router.cpp:557: Router peerID(65535) shutting down. | |
0.431 Info Router.cpp:588: Router state -> Disconnected | |
0.469 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame) | |
0.469 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame) | |
0.469 Loading map /home/steam/factorio/0.13.2/saves/map.zip | |
0.507 Info Scenario.cpp:129: Map version 0.13.1-0 | |
0.591 Checksum for script /home/steam/factorio/0.13.2/temp/currently-playing/control.lua: 900459546 | |
0.609 Info PosixUDPSocket.cpp:50: Opening socket at port 34197 | |
0.609 Info Router.cpp:588: Router state -> Connected | |
0.609 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6). | |
0.610 Hosting game at port 34197, peerID 0, session magic 1390 | |
0.610 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(89) changing state from(CreatingGame) to(InGame) | |
0.610 Info NetworkInputHandler.cpp:45: mapTick(89) networkTick(0) initialized NetworkInputHandler local peer(0). | |
0.610 Error InterruptibleStdioStream.cpp:51: Reading stdin failed | |
0.726 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>). | |
0.726 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(89) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame) | |
0.726 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(89) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame) | |
349.129 Connection request(type(ConnectionRequest) applicationVersion(0.13.2 (Build 22949, linux64, headless)) activeMods((base 0.13.2) ) hasPassword(no) connectionRequestID(53819)) from(93.201.101.246:50350) | |
349.129 Info Router.cpp:677: NetworkTick(20911) replying to connectionRequest for address(93.201.101.246:50350). | |
349.229 Info Router.cpp:899: networkTick(20917) adding peer(1) address(93.201.101.246:50350) sending connectionAccept(true) | |
349.229 Info Router.cpp:711: networkTick(20917) sending connectionAccept to address(93.201.101.246:50350) connectionRequestID(53819) newPeerID(1) | |
349.229 Info Synchronizer.cpp:522: networkTick(20917) adding peer(1) success(true). | |
349.646 Connection request(type(ConnectionRequest) applicationVersion(0.13.2 (Build 22949, linux64, headless)) activeMods((base 0.13.2) ) hasPassword(no) connectionRequestID(53819)) from(93.201.101.246:50350) | |
349.646 Info Router.cpp:677: NetworkTick(20918) replying to connectionRequest for address(93.201.101.246:50350). | |
350.146 Connection request(type(ConnectionRequest) applicationVersion(0.13.2 (Build 22949, linux64, headless)) activeMods((base 0.13.2) ) hasPassword(no) connectionRequestID(53819)) from(93.201.101.246:50350) | |
350.146 Refusing connection for address(93.201.101.246:50350). Another connection from this peer is in progress. | |
350.879 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(100/600). | |
352.546 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(200/600). | |
354.212 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(300/600). | |
355.879 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(400/600). | |
357.546 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(500/600). | |
359.212 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(600/600). | |
359.229 Info Synchronizer.cpp:612: NetworkTick(20918) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping. | |
359.329 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>). | |
359.329 Info MultiplayerManager.cpp:1143: networkTick(20923) mapTick(99) received stateChanged peerID(0) oldState(InGame) newState(InGame) | |
359.345 Info Router.cpp:879: Received onPeerConnected for already connected peer(1) | |
359.346 Info MultiplayerManager.cpp:1596: Peer dropout for peer (1) by peer (0) -- removing now | |
359.346 Info MultiplayerManager.cpp:1093: networkTick(20924) mapTick(100) removing peer(1) dropout(true) | |
359.346 Info Synchronizer.cpp:538: networkTick(20924) removing peer(1) success(false). | |
359.346 Info MultiplayerManager.cpp:996: networkTick(20924) mapTick(100) changing state from(InGame) to(InGameAligning) | |
359.346 Info MultiplayerManager.cpp:1818: networkTick(20924) mapTick(100) starting mapAlign | |
359.346 Info MultiplayerManager.cpp:1732: networkTick(20924) mapTick(100) adding mapAlignTask(RemovePlayerAlignTask) | |
359.445 Info MultiplayerManager.cpp:1143: networkTick(20930) mapTick(100) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning) | |
359.445 Info MultiplayerManager.cpp:1752: networkTick(20930) mapTick(100) sending mapAlignAction | |
359.545 Info MultiplayerManager.cpp:1390: networkTick(20936) mapTick(100) received MapAlignAction from peer(0), mapAlignTick(101) appliedTickClosuresCount(0) | |
359.546 Info MultiplayerManager.cpp:1834: networkTick(20937) mapTick(100) mapAlign finished targetTick(101) updating map and running the tasks ... | |
359.546 Info MultiplayerManager.cpp:1706: networkTick(20937) mapTick(100) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(101)) | |
) | |
359.546 Info MultiplayerManager.cpp:1853: maptick(101) crc before applying all ticks: -1002968333 | |
359.546 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(101) lastTickApplied(92) referenceMapTick(101) networkTick(20937) | |
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(93) inputActions((CheckCRCHeuristic) ) ) for peer(0) | |
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(94) inputActions((CheckCRCHeuristic) ) ) for peer(0) | |
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(95) inputActions((CheckCRCHeuristic) ) ) for peer(0) | |
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(96) inputActions((CheckCRCHeuristic) ) ) for peer(0) | |
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(97) inputActions((CheckCRCHeuristic) ) ) for peer(0) | |
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(98) inputActions((CheckCRCHeuristic) ) ) for peer(0) | |
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(99) inputActions((CheckCRCHeuristic) ) ) for peer(0) | |
359.546 Info MultiplayerManager.cpp:1861: maptick(101) crc after applying all ticks: -1002968333 | |
359.546 Info MultiplayerManager.cpp:996: networkTick(20937) mapTick(101) changing state from(InGameAligning) to(InGameAligned) | |
359.662 Info MultiplayerManager.cpp:1143: networkTick(20943) mapTick(101) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned) | |
359.662 Info MultiplayerManager.cpp:996: networkTick(20943) mapTick(101) changing state from(InGameAligned) to(InGameWaitingForOthers) | |
359.762 Info MultiplayerManager.cpp:1143: networkTick(20949) mapTick(101) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers) | |
359.762 Info MultiplayerManager.cpp:1342: networkTick(20949) mapTick(101) stopping mapAlign | |
359.762 Info MultiplayerManager.cpp:1884: performing map align task (RemovePlayerAlignTask) | |
359.762 Info MultiplayerManager.cpp:1908: networkTick(20949) mapTick(101) finishing removing peer(1) hasPeer(false) | |
359.762 Info NetworkInputHandler.cpp:548: expectedMapTick(101) removing peer(1) success(false). | |
359.762 Info Synchronizer.cpp:538: networkTick(20949) removing peer(1) success(false). | |
359.762 Info MultiplayerManager.cpp:996: networkTick(20949) mapTick(101) changing state from(InGameWaitingForOthers) to(InGame) | |
359.762 Info MultiplayerManager.cpp:1706: networkTick(20949) mapTick(101) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1)) | |
) | |
359.862 Info MultiplayerManager.cpp:1143: networkTick(20955) mapTick(101) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame) |
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0.001 2016-07-01 11:35:04; Factorio 0.13.2 (Build 22949, win64, steam) | |
0.001 Operating system: Windows 10 | |
0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" | |
0.001 Read data path: D:/Steam/steamapps/common/Factorio/data | |
0.001 Write data path: C:/Users/jhedtrich/AppData/Roaming/Factorio | |
0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin | |
0.022 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false] | |
0.023 Available display adapters: 1 | |
0.023 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 2560x1440, 32bit, 60Hz} | |
0.023 Create display on adapter 0. Size 1280x720 at position [630, 342]. | |
0.997 Initialised OpenGL:[0] AMD Radeon R9 200 Series; driver: 4.5.13440 Compatibility Profile Context 16.200.1010.0 | |
1.026 Desktop composition is active. | |
1.377 Loading mod core 0.0.0 (data.lua) | |
1.393 Loading mod base 0.13.2 (data.lua) | |
1.640 Checksum for core: 1399339455 | |
1.640 Checksum for mod base: 234403436 | |
10.449 Initial atlas bitmap size is 16384 | |
10.452 Created atlas bitmap 16384x9336 | |
10.452 Created atlas bitmap 4096x968 | |
14.615 Sprites loaded | |
14.615 Convert atlas 4096x968 to: trilinear-filtering | |
14.637 Loading sounds... | |
16.087 Warning ControlInput.cpp:281: Unknown control input string "Alt_L" | |
16.087 Warning ControlInput.cpp:281: Unknown control input string "Return" | |
16.087 Warning ControlInput.cpp:281: Unknown control input string "KP_Add" | |
16.087 Warning ControlInput.cpp:281: Unknown control input string "KP_Subtract" | |
16.087 Warning ControlInput.cpp:281: Unknown control input string "ssharp" | |
16.088 Custom inputs active: 0 | |
16.121 Factorio initialised | |
31.693 Info Router.cpp:557: Router peerID(65535) shutting down. | |
31.693 Info Router.cpp:588: Router state -> Disconnected | |
31.815 Joining game 5.9.124.247:34197 | |
31.815 Info WindowsUDPSocket.cpp:59: Opening socket at port (0) | |
31.815 Info Router.cpp:588: Router state -> Connecting | |
31.816 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting) | |
33.332 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply | |
33.332 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed) | |
34.799 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection. | |
34.800 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected) | |
34.800 Info Router.cpp:557: Router peerID(65535) shutting down. | |
34.800 Info WindowsUDPSocket.cpp:159: Socket closed | |
34.800 Info Router.cpp:588: Router state -> Disconnected | |
37.356 Steam API shutdown. | |
37.358 Goodbye |
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