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Last active July 1, 2016 09:43
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unable to connect to headless server
0.000 2016-07-01 10:09:07; Factorio 0.13.2 (Build 22949, linux64, steam)
0.118 Operating system: Linux (Ubuntu 16.04)
0.118 Program arguments: "/home/jhedtrich/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.118 Read data path: /home/jhedtrich/.local/share/Steam/steamapps/common/Factorio/data
0.118 Write data path: /home/jhedtrich/.factorio
0.118 Binaries path: /home/jhedtrich/.local/share/Steam/steamapps/common/Factorio/bin
0.133 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
0.341 Available display adapters: 2
0.342 [0]: resolution 2560x1440px at [0,0]
0.342 [1]: resolution 2560x1440px at [2560,0]
0.342 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.385 Initialised OpenGL:[0] Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) ; driver: 3.0 Mesa 11.2.0
0.517 Loading mod core 0.0.0 (data.lua)
0.523 Loading mod base 0.13.2 (data.lua)
0.607 Checksum for core: 1399339455
0.607 Checksum for mod base: 234403436
10.860 Initial atlas bitmap size is 8192
10.876 Created atlas bitmap 8192x8181
10.876 Created atlas bitmap 8192x4394
10.878 Created atlas bitmap 4096x968
19.982 Sprites loaded
19.982 Convert atlas 4096x968 to: trilinear-filtering
20.043 Loading sounds...
21.668 Custom inputs active: 0
21.710 Factorio initialised
28.707 Info Router.cpp:557: Router peerID(65535) shutting down.
28.707 Info Router.cpp:588: Router state -> Disconnected
28.761 Joining game 5.9.124.247:34197
28.761 Info PosixUDPSocket.cpp:50: Opening socket at port 0
28.761 Info Router.cpp:588: Router state -> Connecting
28.762 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
30.270 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
30.271 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
31.475 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
31.475 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
31.475 Info Router.cpp:557: Router peerID(65535) shutting down.
31.476 Info PosixUDPSocket.cpp:154: Socket closed
31.476 Info Router.cpp:588: Router state -> Disconnected
33.032 Steam API shutdown.
33.034 Goodbye
0.000 2016-07-01 11:29:52; Factorio 0.13.2 (Build 22949, linux64, headless)
0.063 Operating system: Linux (Ubuntu 14.04)
0.063 Program arguments: "/home/steam/factorio/0.13.2/bin/x64/factorio" "--start-server" "saves/map.zip"
0.063 Read data path: /home/steam/factorio/0.13.2/data
0.063 Write data path: /home/steam/factorio/0.13.2
0.063 Binaries path: /home/steam/factorio/0.13.2/bin
0.078 Running in headless mode
0.080 Loading mod core 0.0.0 (data.lua)
0.086 Loading mod base 0.13.2 (data.lua)
0.187 Checksum for core: 1399339455
0.187 Checksum for mod base: 234403436
0.430 Custom inputs active: 0
0.431 Factorio initialised
0.431 Info Router.cpp:557: Router peerID(65535) shutting down.
0.431 Info Router.cpp:588: Router state -> Disconnected
0.469 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.469 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.469 Loading map /home/steam/factorio/0.13.2/saves/map.zip
0.507 Info Scenario.cpp:129: Map version 0.13.1-0
0.591 Checksum for script /home/steam/factorio/0.13.2/temp/currently-playing/control.lua: 900459546
0.609 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
0.609 Info Router.cpp:588: Router state -> Connected
0.609 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
0.610 Hosting game at port 34197, peerID 0, session magic 1390
0.610 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(89) changing state from(CreatingGame) to(InGame)
0.610 Info NetworkInputHandler.cpp:45: mapTick(89) networkTick(0) initialized NetworkInputHandler local peer(0).
0.610 Error InterruptibleStdioStream.cpp:51: Reading stdin failed
0.726 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
0.726 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(89) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
0.726 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(89) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
349.129 Connection request(type(ConnectionRequest) applicationVersion(0.13.2 (Build 22949, linux64, headless)) activeMods((base 0.13.2) ) hasPassword(no) connectionRequestID(53819)) from(93.201.101.246:50350)
349.129 Info Router.cpp:677: NetworkTick(20911) replying to connectionRequest for address(93.201.101.246:50350).
349.229 Info Router.cpp:899: networkTick(20917) adding peer(1) address(93.201.101.246:50350) sending connectionAccept(true)
349.229 Info Router.cpp:711: networkTick(20917) sending connectionAccept to address(93.201.101.246:50350) connectionRequestID(53819) newPeerID(1)
349.229 Info Synchronizer.cpp:522: networkTick(20917) adding peer(1) success(true).
349.646 Connection request(type(ConnectionRequest) applicationVersion(0.13.2 (Build 22949, linux64, headless)) activeMods((base 0.13.2) ) hasPassword(no) connectionRequestID(53819)) from(93.201.101.246:50350)
349.646 Info Router.cpp:677: NetworkTick(20918) replying to connectionRequest for address(93.201.101.246:50350).
350.146 Connection request(type(ConnectionRequest) applicationVersion(0.13.2 (Build 22949, linux64, headless)) activeMods((base 0.13.2) ) hasPassword(no) connectionRequestID(53819)) from(93.201.101.246:50350)
350.146 Refusing connection for address(93.201.101.246:50350). Another connection from this peer is in progress.
350.879 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(100/600).
352.546 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(200/600).
354.212 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(300/600).
355.879 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(400/600).
357.546 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(500/600).
359.212 Info Synchronizer.cpp:465: NetworkTick(20918) peer(1) drop detection state(600/600).
359.229 Info Synchronizer.cpp:612: NetworkTick(20918) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
359.329 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
359.329 Info MultiplayerManager.cpp:1143: networkTick(20923) mapTick(99) received stateChanged peerID(0) oldState(InGame) newState(InGame)
359.345 Info Router.cpp:879: Received onPeerConnected for already connected peer(1)
359.346 Info MultiplayerManager.cpp:1596: Peer dropout for peer (1) by peer (0) -- removing now
359.346 Info MultiplayerManager.cpp:1093: networkTick(20924) mapTick(100) removing peer(1) dropout(true)
359.346 Info Synchronizer.cpp:538: networkTick(20924) removing peer(1) success(false).
359.346 Info MultiplayerManager.cpp:996: networkTick(20924) mapTick(100) changing state from(InGame) to(InGameAligning)
359.346 Info MultiplayerManager.cpp:1818: networkTick(20924) mapTick(100) starting mapAlign
359.346 Info MultiplayerManager.cpp:1732: networkTick(20924) mapTick(100) adding mapAlignTask(RemovePlayerAlignTask)
359.445 Info MultiplayerManager.cpp:1143: networkTick(20930) mapTick(100) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
359.445 Info MultiplayerManager.cpp:1752: networkTick(20930) mapTick(100) sending mapAlignAction
359.545 Info MultiplayerManager.cpp:1390: networkTick(20936) mapTick(100) received MapAlignAction from peer(0), mapAlignTick(101) appliedTickClosuresCount(0)
359.546 Info MultiplayerManager.cpp:1834: networkTick(20937) mapTick(100) mapAlign finished targetTick(101) updating map and running the tasks ...
359.546 Info MultiplayerManager.cpp:1706: networkTick(20937) mapTick(100) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(101))
)
359.546 Info MultiplayerManager.cpp:1853: maptick(101) crc before applying all ticks: -1002968333
359.546 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(101) lastTickApplied(92) referenceMapTick(101) networkTick(20937)
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(93) inputActions((CheckCRCHeuristic) ) ) for peer(0)
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(94) inputActions((CheckCRCHeuristic) ) ) for peer(0)
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(95) inputActions((CheckCRCHeuristic) ) ) for peer(0)
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(96) inputActions((CheckCRCHeuristic) ) ) for peer(0)
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(97) inputActions((CheckCRCHeuristic) ) ) for peer(0)
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(98) inputActions((CheckCRCHeuristic) ) ) for peer(0)
359.546 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(99) inputActions((CheckCRCHeuristic) ) ) for peer(0)
359.546 Info MultiplayerManager.cpp:1861: maptick(101) crc after applying all ticks: -1002968333
359.546 Info MultiplayerManager.cpp:996: networkTick(20937) mapTick(101) changing state from(InGameAligning) to(InGameAligned)
359.662 Info MultiplayerManager.cpp:1143: networkTick(20943) mapTick(101) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
359.662 Info MultiplayerManager.cpp:996: networkTick(20943) mapTick(101) changing state from(InGameAligned) to(InGameWaitingForOthers)
359.762 Info MultiplayerManager.cpp:1143: networkTick(20949) mapTick(101) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
359.762 Info MultiplayerManager.cpp:1342: networkTick(20949) mapTick(101) stopping mapAlign
359.762 Info MultiplayerManager.cpp:1884: performing map align task (RemovePlayerAlignTask)
359.762 Info MultiplayerManager.cpp:1908: networkTick(20949) mapTick(101) finishing removing peer(1) hasPeer(false)
359.762 Info NetworkInputHandler.cpp:548: expectedMapTick(101) removing peer(1) success(false).
359.762 Info Synchronizer.cpp:538: networkTick(20949) removing peer(1) success(false).
359.762 Info MultiplayerManager.cpp:996: networkTick(20949) mapTick(101) changing state from(InGameWaitingForOthers) to(InGame)
359.762 Info MultiplayerManager.cpp:1706: networkTick(20949) mapTick(101) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
359.862 Info MultiplayerManager.cpp:1143: networkTick(20955) mapTick(101) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
0.001 2016-07-01 11:35:04; Factorio 0.13.2 (Build 22949, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/jhedtrich/AppData/Roaming/Factorio
0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.022 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
0.023 Available display adapters: 1
0.023 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 2560x1440, 32bit, 60Hz}
0.023 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.997 Initialised OpenGL:[0] AMD Radeon R9 200 Series; driver: 4.5.13440 Compatibility Profile Context 16.200.1010.0
1.026 Desktop composition is active.
1.377 Loading mod core 0.0.0 (data.lua)
1.393 Loading mod base 0.13.2 (data.lua)
1.640 Checksum for core: 1399339455
1.640 Checksum for mod base: 234403436
10.449 Initial atlas bitmap size is 16384
10.452 Created atlas bitmap 16384x9336
10.452 Created atlas bitmap 4096x968
14.615 Sprites loaded
14.615 Convert atlas 4096x968 to: trilinear-filtering
14.637 Loading sounds...
16.087 Warning ControlInput.cpp:281: Unknown control input string "Alt_L"
16.087 Warning ControlInput.cpp:281: Unknown control input string "Return"
16.087 Warning ControlInput.cpp:281: Unknown control input string "KP_Add"
16.087 Warning ControlInput.cpp:281: Unknown control input string "KP_Subtract"
16.087 Warning ControlInput.cpp:281: Unknown control input string "ssharp"
16.088 Custom inputs active: 0
16.121 Factorio initialised
31.693 Info Router.cpp:557: Router peerID(65535) shutting down.
31.693 Info Router.cpp:588: Router state -> Disconnected
31.815 Joining game 5.9.124.247:34197
31.815 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
31.815 Info Router.cpp:588: Router state -> Connecting
31.816 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
33.332 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
33.332 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
34.799 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
34.800 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
34.800 Info Router.cpp:557: Router peerID(65535) shutting down.
34.800 Info WindowsUDPSocket.cpp:159: Socket closed
34.800 Info Router.cpp:588: Router state -> Disconnected
37.356 Steam API shutdown.
37.358 Goodbye
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