Created
July 23, 2020 01:39
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2D decimation
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func DecimateMesh(m *model2d.Mesh, maxVertices int) *model2d.Mesh { | |
m = model2d.NewMeshSegments(m.SegmentsSlice()) | |
areas := map[model2d.Coord]float64{} | |
for _, v := range m.VertexSlice() { | |
areas[v] = VertexArea(m, v) | |
} | |
for len(areas) > maxVertices { | |
var next model2d.Coord | |
nextArea := math.Inf(1) | |
for v, a := range areas { | |
if a < nextArea { | |
nextArea = a | |
next = v | |
} | |
} | |
delete(areas, next) | |
n1, n2 := VertexNeighbors(m, next) | |
for _, s := range m.Find(next) { | |
m.Remove(s) | |
} | |
// TODO: easier way to preserve normal here. | |
m.Add(&model2d.Segment{n1, n2}) | |
areas[n1] = VertexArea(m, n1) | |
areas[n2] = VertexArea(m, n2) | |
} | |
m, _ = m.RepairNormals(1e-5) | |
return m | |
} | |
func VertexArea(m *model2d.Mesh, c model2d.Coord) float64 { | |
n1, n2 := VertexNeighbors(m, c) | |
mat := model2d.NewMatrix2Columns(n2.Sub(c), n1.Sub(c)) | |
return math.Abs(mat.Det() / 2) | |
} | |
func VertexNeighbors(m *model2d.Mesh, c model2d.Coord) (n1, n2 model2d.Coord) { | |
neighbors := m.Find(c) | |
if len(neighbors) != 2 { | |
panic("non-manifold mesh") | |
} | |
n1 = neighbors[0][0] | |
if n1 == c { | |
n1 = neighbors[0][1] | |
} | |
n2 = neighbors[1][0] | |
if n2 == c { | |
n2 = neighbors[1][1] | |
} | |
return | |
} |
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