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C++ implementation of the Subobject Polymorphic Overlay (SPO) pattern.
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| // Copyright (c) 2026 Félix-Olivier Dumas. | |
| // Free to use, modify, and distribute for educational or commercial purposes. | |
| // Reference example of the SPO pattern (simplified form) | |
| namespace exotic { | |
| template<template<typename> typename Target, typename Source> | |
| [[nodiscard]] constexpr auto& view_cast(Source& src) noexcept { | |
| return reinterpret_cast<Target<Source>&>(src); | |
| } | |
| template< | |
| template<typename> typename Target, | |
| template<typename> typename Previous, | |
| typename Source | |
| > | |
| [[nodiscard]] constexpr auto& view_cast(Previous<Source>& src) noexcept { | |
| return reinterpret_cast<Target<Source>&>(src); | |
| } | |
| } | |
| /*******************************************************************/ | |
| template<typename Source> | |
| struct RenderView : private Source { | |
| using Source::draw; | |
| using Source::area; | |
| }; | |
| template<typename Source> | |
| struct EditorView : private Source { | |
| using Source::draw; | |
| using Source::area; | |
| using Source::logDetails; | |
| }; | |
| /*******************************************************************/ | |
| template<typename Source> | |
| void render_scene(RenderView<Source>& shape) { | |
| shape.draw(); | |
| } | |
| template<typename Source> | |
| void inspect_shape(EditorView<Source>& shape) { | |
| shape.logDetails(); | |
| std::cout << "Computed Area: " << shape.area() << "\n"; | |
| shape.draw(); | |
| } | |
| /*******************************************************************/ | |
| struct Rectangle { | |
| double width = 10.0; | |
| double height = 5.0; | |
| void draw() const { | |
| std::cout << "Drawing Rectangle [W: " << width << ", H: " << height << "]\n"; | |
| } | |
| double area() const { | |
| return width * height; | |
| } | |
| void logDetails() const { | |
| std::cout << "[Log] Rectangle data loaded.\n"; | |
| } | |
| }; | |
| struct Circle { | |
| double radius = 3.0; | |
| void draw() const { | |
| std::cout << "Drawing Circle [Radius: " << radius << "]\n"; | |
| } | |
| double area() const { | |
| return 3.14159 * radius * radius; | |
| } | |
| void logDetails() const { | |
| std::cout << "[Log] Circle data loaded.\n"; | |
| } | |
| }; | |
| /*******************************************************************/ | |
| int main() { | |
| std::cout << "=== Production Mode (RenderView) ===\n"; | |
| RenderView<Rectangle> rectView; | |
| RenderView<Circle> circleView; | |
| render_scene(rectView); | |
| render_scene(circleView); | |
| std::cout << "\n=== Editor Mode (EditorView) ===\n"; | |
| EditorView<Rectangle> editorRect; | |
| EditorView<Circle> editorCircle; | |
| inspect_shape(editorRect); | |
| inspect_shape(editorCircle); | |
| // there is also the unsafe experimental method | |
| // for more details, I explain the ins and outs in my article on the subject. | |
| Rectangle rect; | |
| Circle circle; | |
| std::cout << "=== Production Mode (RenderView) ===\n"; | |
| render_scene(exotic::view_cast<RenderView>(rect)); | |
| render_scene(exotic::view_cast<RenderView>(circle)); | |
| std::cout << "\n=== Editor Mode (EditorView) ===\n"; | |
| inspect_shape(exotic::view_cast<EditorView>(rect)); | |
| inspect_shape(exotic::view_cast<EditorView>(circle)); | |
| // also possible with this technique, but still really borderline | |
| // might be interesting for further research and experimentation | |
| auto& renderRect0 = exotic::view_cast<RenderView>(rect); | |
| auto& editorRect0 = exotic::view_cast<EditorView>(renderRect0); | |
| } |
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