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// ~/.local/share/steam/steamapps/common/Team\ Fortress\ 2/tf/cfg/overrides/autoexec.cfg | |
// don't name this file autoexec because this seems to conflict with mastercomfig(custom.cfg works just fine) | |
// I use the quake 1 crosshair supplied by mastercomfig | |
cl_hud_playerclass_use_playermodel 1 | |
bind shift +duck |
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// load itemtest | |
map itemtest | |
jointeam red | |
// enable cheats | |
sv_cheats 1 | |
// add 15 bots to the server | |
// use "tf_bot_kick all" to kick the bots | |
tf_bot_add 15 blu | |
// prevent bots from moving | |
nb_blind 1 |
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cigar | |
rebut | |
sissy | |
humph | |
awake | |
blush | |
focal | |
evade | |
naval | |
serve |
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set statusline=%f\ %h%w%m%r\ %=%(%l,%c%V\ %=\ %P%) |
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" taken from https://vi.stackexchange.com/a/2187/35229 | |
nnoremap <C-e> :set nomore <Bar> :ls <Bar> :set more <CR>:b<Space> |
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gamemoderun %command% -noforcemaccel -noforcemspd -novid -nojoy -fullscreen -nosteamcontroller -nohltv -particles 1 -precachefontchars -noquicktime |
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" auto save file when it is modified | |
augroup auto_save | |
autocmd! | |
" call save function | |
autocmd BufModifiedSet * call AutoSave() | |
augroup end | |
" save function that is called when buffer is modified | |
function AutoSave() | |
if (bufname() != "" && &buftype == "" && &filetype != "") |
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map tr_walkway_rc2 | |
sv_cheats 1 | |
sv_allow_point_servercommand always | |
retry | |
jointeam red |
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/* taken from: https://stackoverflow.com/a/13515693/14111707 */ | |
.center { | |
display: flex; | |
justify-content: center; | |
align-content: center; | |
flex-direction: column; | |
/* Column | row */ | |
text-align: center; | |
} |
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// document ready shorthand: https://www.w3schools.com/jquery/jquery_syntax.asp | |
$(function(){ | |
// jQuery methods go here... | |
}); |
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