Created
June 14, 2016 17:30
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'use strict'; | |
var findFirstWithKey = function(bindings, key) { | |
for (var i = 0; i < bindings.length; i++) { | |
var val = bindings[i][key]; | |
if (val) { | |
return val; | |
} | |
} | |
return false; | |
}; | |
var findFirst = function(bindings, func) { | |
for (var i = 0; i < bindings.length; i++) { | |
var val = bindings[i]; | |
if (func(val)) { | |
return val; | |
} | |
} | |
return false; | |
}; | |
var makeMultiBinding = function(input, bindings) { | |
bindings = bindings.map(function(binding) { | |
return input.keyboard.addKey(binding); | |
}); | |
var out = { | |
upDuration: function(duration) { | |
return findFirst(bindings, function(key) { | |
return key.upDuration(duration); | |
}); | |
}, | |
downDuration: function(duration) { | |
return findFirst(bindings, function(key) { | |
return key.downDuration(duration); | |
}); | |
} | |
}; | |
Object.defineProperties(out, { | |
isUp: { | |
get: function() { | |
return !!findFirstWithKey(bindings, 'isUp') | |
} | |
}, | |
isDown: { | |
get: function() { | |
return !!findFirstWithKey(bindings, 'isDown') | |
} | |
}, | |
duration: { | |
get: function() { | |
return findFirstWithKey(bindings, 'isDown').duration; | |
} | |
}, | |
repeats: { | |
get: function() { | |
return findFirstWithKey(bindings, 'isDown').repeats; | |
} | |
}, | |
timeDown: { | |
get: function() { | |
return findFirstWithKey(bindings, 'isDown').timeDown; | |
} | |
}, | |
timeUp: { | |
get: function() { | |
return findFirstWithKey(bindings, 'isUp').timeUp; | |
} | |
}, | |
}); | |
return out; | |
}; | |
var bindInputKeys = function(input, keys) { | |
_.each(keys, function(bindings, key) { | |
keys[key] = makeMultiBinding(input, bindings); | |
}); | |
return keys; | |
}; | |
var k = Phaser.KeyCode; | |
var keys = { | |
jump: [k.SPACEBAR, k.W], | |
up: [k.UP, k.W], | |
left: [k.LEFT, k.A], | |
right: [k.RIGHT, k.D], | |
down: [k.DOWN, k.S], | |
}; | |
var actions = bindInputKeys(game.input, keys); | |
if(actions.jump.isDown){ | |
// jump | |
} |
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