Created
December 1, 2019 12:41
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| //... | |
| //================================ | |
| // Graphics interface | |
| //================================ | |
| class IGraphics { | |
| public: | |
| //================================ | |
| // Load texture and get it's ID | |
| //================================ | |
| virtual TextureID LoadTexture(const std::string &filename) = 0; | |
| //================================ | |
| // Unload existing texture | |
| //================================ | |
| virtual void UnloadTexture(TextureID tex) = 0; | |
| //================================ | |
| // Unload all loaded textures | |
| //================================ | |
| virtual void UnloadAllTextures(void) = 0; | |
| //================================ | |
| // Draw textured rectangle | |
| //================================ | |
| virtual void DrawTexturedRect(int x, int y, int w, int h, TextureID tex) = 0; | |
| //================================ | |
| // Draw colored rectangle | |
| //================================ | |
| virtual void DrawRect(int x, int y, int w, int h, int t, Color border, Color inside) = 0; | |
| //================================ | |
| // Draw colored line | |
| //================================ | |
| virtual void DrawLine(int x1, int y1, int x2, int y2, Color color) = 0; | |
| //================================ | |
| // Set default colors | |
| //================================ | |
| virtual void SetupDefaultColors(Color background, Color foreground) = 0; | |
| //================================ | |
| // Clear screen with default color | |
| //================================ | |
| virtual void ClearScreen(void) = 0; | |
| //================================ | |
| // Clear screen | |
| //================================ | |
| virtual void ClearScreen(Color color) = 0; | |
| }; | |
| //================================ | |
| // Audio interface (WAV only!) | |
| //================================ | |
| class IAudio { | |
| public: | |
| //================================ | |
| // Load sound and get it's ID | |
| //================================ | |
| virtual SoundID LoadSound(const std::string &filename) = 0; | |
| //================================ | |
| // Unload previously loaded sound | |
| //=============================== | |
| virtual void UnloadSound(SoundID snd) = 0; | |
| //================================ | |
| // Unload all previously loaded sounds | |
| //=============================== | |
| virtual void UnloadAllSounds(void) = 0; | |
| //================================ | |
| // Set sound volume | |
| //================================ | |
| virtual void SetSoundVolume(SoundID snd, int left, int right) = 0; | |
| //================================ | |
| // Actually emit sound | |
| //================================ | |
| virtual void EmitSound(SoundID snd) = 0; | |
| }; | |
| //... |
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