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@untodesu
Created September 25, 2019 17:29
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#root "C:/Steam/SteamApps/Common/Half-Life/valve/sound/"
//=========================================
//COMBINE SOLDIER/METROCOP SEQUENCES
//=========================================
$sequence cstest : combine_s {
$play on1
$batch alert1, anticitizenone
$pause 100
$batch bouncerbouncer, heavyresistance
$play off1
}
$sequence csflash : combine_s {
$volume 25
$play on1
$batch five, four, three, two, one
$play flash, 150
$play flash, 150
$play flash, 150
$play off1
}
$sequence : combine_s {
$play on1
$batch ten, niner, eight, seven, six
$batch five, four, three, two, one
$pause 500
$batch one, two, three, four, five
$batch six, seven, eight, niner, ten
$play off1
}
$sequence cscan1 : combine_s {
$volume 25
$play on1
$play pickupthecan1
$play off2
}
$sequence cscan2 : combine_s {
$volume 25
$play on2
$play pickupthecan2
$play off1
}
$sequence cscan3 : combine_s {
$volume 25
$play on1
$play pickupthecan3
$play off2
}
//=========================================
//SUIT SEQUENCES
//=========================================
$sequence hevinit : fvox {
$volume 50
$play bell
$pause 500
$volume 25
$play hev_logon
$play 50
$play powerarmor_on
$pause 50
$play atmospherics_on
$pause 50
$play communications_on
$pause 50
$play automedic_on
$pause 50
$play safe_day
}
$sequence hevfail : fvox {
$play health_critical
$pause 25
$play hev_general_fail
$play hev_critical_fail
$pause 25
$play hev_shutdown
}
$sequence hevtest : fvox {
$play get_gauss
}
//=========================================
//VOX SEQUENCES
//=========================================
$sequence vhello : vox {
$volume 25
$play hello, 450
$batch there, amigo
}
$sequence vinfo : vox {
$batch this, is, a
$batch test, code
$pause 500
$batch this, code, is, called, h, e, c, u
}
$sequence veflag : vox { //Enemy have your team flag
$volume 50
$play the, 300
$batch enemy, have, your, flag
}
$sequence vflag : vox { //You have enemy flag
$volume 50
$batch you, have
$play the, 300
$batch enemy, flag
}
$sequence vtflag : vox { //Somebody in your team have enemy flag
$volume 50
$batch your, team, have
$play the, 300
$batch enemy, flag
}
$sequence vcflag : vox { //You have your team flag
$volume 50
$batch you, have
$play captured, 900
$play the, 300
$batch enemy, flag
}
$sequence vtcflag : vox { //Somebody in your team have captured your team flag
$volume 50
$batch your, team, have
$play captured, 900
$play the, 300
$batch enemy, flag
}
$sequence vecflag : vox { //Somebody in enemy team have captured enemy flag
$volume 50
$play the, 300
$batch enemy, team, have
$play captured, 900
$play the, 300
$batch flag
}
$sequence vback : vox {
$volume 25
$batch i, am, back, now
}
$sequence vrflag : vox {
$volume 50
$batch your, flag, has, returned
}
$sequence vreflag : vox {
$volume 50
$play the, 300
$batch enemy, flag, has, returned
}
$sequence test2 : fvox {
$batch your, west, wound_sterilized
}
$sequence test : vox {
$volume 50
$batch this, is, a, test, code
$pause 500
$batch check, now
$pause 100
$trigger test2
}
//=========================================
//SCIENTIST SEQUENCES
//=========================================
$sequence sadmin : scientist {
$batch administrator
}
$sequence sshutup : scientist {
$batch shutup, shutup2
}
//=========================================
//HGRUNT SEQUENCES
//=========================================
$sequence hgood : hgrunt {
$volume 50
$batch squad, we, got, freeman, c2a3_hg_laugh
}
$sequence hbad : hgrunt {
$volume 50
$batch mister, you, are, bastard!
}
$sequence halert : hgrunt {
$volume 50
$batch squad!, we!, got!, freeman!
}
$sequence hdeath : hgrunt {
$volume 50
$batch squad!, we!, have!, casualties!
}
$sequence hbody : hgrunt {
$volume 50
$play c2a3_hg_1drag
$pause 250
$play c2a3_hg_2drag
$pause 250
$play c2a3_hg_3drag
$pause 250
$play c2a3_hg_4drag
$pause 250
$play c2a3_hg_5drag
$pause 250
$play c2a3_hg_laugh
}
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