Created
September 25, 2019 17:29
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#root "C:/Steam/SteamApps/Common/Half-Life/valve/sound/" | |
//========================================= | |
//COMBINE SOLDIER/METROCOP SEQUENCES | |
//========================================= | |
$sequence cstest : combine_s { | |
$play on1 | |
$batch alert1, anticitizenone | |
$pause 100 | |
$batch bouncerbouncer, heavyresistance | |
$play off1 | |
} | |
$sequence csflash : combine_s { | |
$volume 25 | |
$play on1 | |
$batch five, four, three, two, one | |
$play flash, 150 | |
$play flash, 150 | |
$play flash, 150 | |
$play off1 | |
} | |
$sequence : combine_s { | |
$play on1 | |
$batch ten, niner, eight, seven, six | |
$batch five, four, three, two, one | |
$pause 500 | |
$batch one, two, three, four, five | |
$batch six, seven, eight, niner, ten | |
$play off1 | |
} | |
$sequence cscan1 : combine_s { | |
$volume 25 | |
$play on1 | |
$play pickupthecan1 | |
$play off2 | |
} | |
$sequence cscan2 : combine_s { | |
$volume 25 | |
$play on2 | |
$play pickupthecan2 | |
$play off1 | |
} | |
$sequence cscan3 : combine_s { | |
$volume 25 | |
$play on1 | |
$play pickupthecan3 | |
$play off2 | |
} | |
//========================================= | |
//SUIT SEQUENCES | |
//========================================= | |
$sequence hevinit : fvox { | |
$volume 50 | |
$play bell | |
$pause 500 | |
$volume 25 | |
$play hev_logon | |
$play 50 | |
$play powerarmor_on | |
$pause 50 | |
$play atmospherics_on | |
$pause 50 | |
$play communications_on | |
$pause 50 | |
$play automedic_on | |
$pause 50 | |
$play safe_day | |
} | |
$sequence hevfail : fvox { | |
$play health_critical | |
$pause 25 | |
$play hev_general_fail | |
$play hev_critical_fail | |
$pause 25 | |
$play hev_shutdown | |
} | |
$sequence hevtest : fvox { | |
$play get_gauss | |
} | |
//========================================= | |
//VOX SEQUENCES | |
//========================================= | |
$sequence vhello : vox { | |
$volume 25 | |
$play hello, 450 | |
$batch there, amigo | |
} | |
$sequence vinfo : vox { | |
$batch this, is, a | |
$batch test, code | |
$pause 500 | |
$batch this, code, is, called, h, e, c, u | |
} | |
$sequence veflag : vox { //Enemy have your team flag | |
$volume 50 | |
$play the, 300 | |
$batch enemy, have, your, flag | |
} | |
$sequence vflag : vox { //You have enemy flag | |
$volume 50 | |
$batch you, have | |
$play the, 300 | |
$batch enemy, flag | |
} | |
$sequence vtflag : vox { //Somebody in your team have enemy flag | |
$volume 50 | |
$batch your, team, have | |
$play the, 300 | |
$batch enemy, flag | |
} | |
$sequence vcflag : vox { //You have your team flag | |
$volume 50 | |
$batch you, have | |
$play captured, 900 | |
$play the, 300 | |
$batch enemy, flag | |
} | |
$sequence vtcflag : vox { //Somebody in your team have captured your team flag | |
$volume 50 | |
$batch your, team, have | |
$play captured, 900 | |
$play the, 300 | |
$batch enemy, flag | |
} | |
$sequence vecflag : vox { //Somebody in enemy team have captured enemy flag | |
$volume 50 | |
$play the, 300 | |
$batch enemy, team, have | |
$play captured, 900 | |
$play the, 300 | |
$batch flag | |
} | |
$sequence vback : vox { | |
$volume 25 | |
$batch i, am, back, now | |
} | |
$sequence vrflag : vox { | |
$volume 50 | |
$batch your, flag, has, returned | |
} | |
$sequence vreflag : vox { | |
$volume 50 | |
$play the, 300 | |
$batch enemy, flag, has, returned | |
} | |
$sequence test2 : fvox { | |
$batch your, west, wound_sterilized | |
} | |
$sequence test : vox { | |
$volume 50 | |
$batch this, is, a, test, code | |
$pause 500 | |
$batch check, now | |
$pause 100 | |
$trigger test2 | |
} | |
//========================================= | |
//SCIENTIST SEQUENCES | |
//========================================= | |
$sequence sadmin : scientist { | |
$batch administrator | |
} | |
$sequence sshutup : scientist { | |
$batch shutup, shutup2 | |
} | |
//========================================= | |
//HGRUNT SEQUENCES | |
//========================================= | |
$sequence hgood : hgrunt { | |
$volume 50 | |
$batch squad, we, got, freeman, c2a3_hg_laugh | |
} | |
$sequence hbad : hgrunt { | |
$volume 50 | |
$batch mister, you, are, bastard! | |
} | |
$sequence halert : hgrunt { | |
$volume 50 | |
$batch squad!, we!, got!, freeman! | |
} | |
$sequence hdeath : hgrunt { | |
$volume 50 | |
$batch squad!, we!, have!, casualties! | |
} | |
$sequence hbody : hgrunt { | |
$volume 50 | |
$play c2a3_hg_1drag | |
$pause 250 | |
$play c2a3_hg_2drag | |
$pause 250 | |
$play c2a3_hg_3drag | |
$pause 250 | |
$play c2a3_hg_4drag | |
$pause 250 | |
$play c2a3_hg_5drag | |
$pause 250 | |
$play c2a3_hg_laugh | |
} |
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