Created
February 2, 2017 12:56
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class EnemyMove : MonoBehaviour | |
| { | |
| private GameObject player; | |
| private Transform playerpos; | |
| private Transform playertarget; | |
| private float enemy_donme; | |
| private float enemy_hiz = 10.0f; | |
| // Use this for initialization | |
| void Start() | |
| { | |
| player = GameObject.FindGameObjectWithTag("Player"); | |
| playerpos = player.transform; | |
| } | |
| // Update is called once per frame | |
| void Update() | |
| { | |
| Vector3 vectorToTarget = playerpos.position - transform.position; | |
| float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg - 90; | |
| Quaternion q = Quaternion.AngleAxis(angle, Vector3.forward); | |
| enemy_donme = Random.Range(8,16); | |
| transform.rotation = Quaternion.Slerp(transform.rotation, q, Time.deltaTime * enemy_donme); | |
| if ((player.transform.position - gameObject.transform.position).magnitude > 5) | |
| { | |
| //Vector2 velocity = new Vector2((transform.position.x - player.transform.position.x) * enemy_hiz * Time.deltaTime, (transform.position.y - player.transform.position.y) * enemy_hiz * Time.deltaTime); | |
| //gameObject.GetComponent<Rigidbody2D>().velocity = -velocity; //Playeri adam gibi hem x hemde y ekseninde takip etmesi için. | |
| Vector2 velocity = new Vector2((player.transform.position.x - gameObject.transform.position.x) * enemy_hiz * Time.deltaTime, (player.transform.position.y - gameObject.transform.position.y) * enemy_hiz * Time.deltaTime); | |
| gameObject.GetComponent<Rigidbody2D>().velocity = velocity; | |
| } | |
| } | |
| } |
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