This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package upiynar.cback; | |
| import android.graphics.drawable.Drawable; | |
| import android.media.Image; | |
| /** | |
| * Created by shock on 10/24/2017. | |
| */ | |
| public class Haber { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package upiynar.cback; | |
| import android.content.Context; | |
| import android.net.Uri; | |
| import android.os.Bundle; | |
| import android.support.v4.app.Fragment; | |
| import android.view.LayoutInflater; | |
| import android.view.View; | |
| import android.view.ViewGroup; | |
| import android.widget.Button; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" | |
| xmlns:tools="http://schemas.android.com/tools" | |
| android:layout_width="match_parent" | |
| android:layout_height="match_parent" | |
| tools:context="upiynar.cback.Admin_Panel"> | |
| <EditText | |
| android:id="@+id/editBaslik" | |
| android:layout_width="wrap_content" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package upiynar.cback; | |
| import android.app.Activity; | |
| import android.content.Context; | |
| import android.net.Uri; | |
| import android.view.LayoutInflater; | |
| import android.view.View; | |
| import android.view.ViewGroup; | |
| import android.widget.BaseAdapter; | |
| import android.widget.ImageView; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package upiynar.cback; | |
| import android.app.AlertDialog; | |
| import android.content.Context; | |
| import android.content.DialogInterface; | |
| import android.net.Uri; | |
| import android.os.Bundle; | |
| import android.support.v4.app.Fragment; | |
| import android.support.v7.widget.AppCompatDrawableManager; | |
| import android.view.LayoutInflater; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package upiynar.cback; | |
| import android.graphics.drawable.Drawable; | |
| import android.media.Image; | |
| /** | |
| * Created by shock on 10/24/2017. | |
| */ | |
| public class Haber { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| I'm making a FPS game that needs a gun with zoom, reload and fire animations, jumping/crouching, etc. | |
| Is the default FPSController a good place to start, and extend the FPSController with some custom scripts? | |
| I see other users creating a Capsule and attaching all the custom movement scripts to it: example: https://www.youtube.com/watch?v=fAUmoa1a0-U | |
| example: https://www.youtube.com/watch?v=blO039OzUZc |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using UnityStandardAssets.Characters.FirstPerson; | |
| public class Raycast : MonoBehaviour { | |
| public float range = 500f; | |
| public Camera fpsCam; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Bazı reddit başlıklarım : | |
| https://www.reddit.com/r/virtualreality/comments/7uhwod/will_i_be_able_to_play_oculus_rifthtc_vive_games/ | |
| https://www.reddit.com/r/virtualreality/comments/7ucjqj/why_there_is_no_better_screens_in_vr_headsets/ | |
| https://www.reddit.com/r/oculus/comments/7speiy/can_i_develop_vr_games_without_enough_cpugpu/ | |
| Bazı yazılar : | |
| http://www.wikizero.info/index.php?q=aHR0cHM6Ly9lbi53aWtpcGVkaWEub3JnL3dpa2kvVmlydHVhbF9yZWFsaXR5X3NpY2tuZXNz | |
| http://blogs.valvesoftware.com/abrash/when-it-comes-to-resolution-its-all-relative/ | |
| https://www.wareable.com/vr/how-does-vr-work-explained | |
| https://www.theguardian.com/technology/2017/jan/05/i-tried-to-work-all-day-in-a-vr-headset-so-you-never-have-to |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Teknolojiyi araştırırken bu gözlüklerden birine şuan asla sahip olamayacağımı anlayıp ucuza nasıl kendim imal ederim diye düşünürken | |
| şuan 16 yaşındaki ispanyol çocuklar gibi popüler bile olabileceğimi anladım. | |
| Sanal gerçeklik gözlüğü yapma aslında o kadar da zor değil, zor olan son kullanıcıya hitap eden güzel bir HMD(sanal gerçeklik gözlüğü) | |
| yapmak. | |
| Tabii ben böyle bir şey yapamam ancak kendi kullanabileceğim, üzerinde oyun vs. geliştirebileceğim bir tane yapabilirim. | |
| Şimdi HMD'lerin yapı taşları şöyle: | |
| 1-Ekran (HZ'si ve MS'i çok önemli, çözünürlükte en az FHD olmalı tabii, alide 2k ekran bile en fazla 50$) | |
| 2-Ekran Kontrolcüsü (Aliexpressde 2k ekran + kontrolcu 100 dolar) | |
| 3-Ben Oculus/Vive/WMR oyunlarını oynamak istediğim için DIY Arduino HMDlerin işimi görmeyeceğini düşünüyorum mesela şu proje | |
| (https://github.com/relativty/fastVR-sdk) sadece kendi oyunlarını oynatabiliyor.Ancak ben bu HMD'yi raspberry pi ile yapıp |