Created
April 14, 2012 11:07
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| var vector = function(x, y){ | |
| switch(arguments.length){ | |
| case 0: x = 0; | |
| case 1: y = 0; | |
| } | |
| this.x = x; | |
| this.y = y; | |
| }; | |
| var my_object = function(p, v){ | |
| switch(arguments.length){ | |
| case 0: p = new vector(); | |
| case 1: v = new vector(); | |
| } | |
| this.position = p; | |
| this.velocity = v; | |
| }; | |
| my_object.prototype = { | |
| update: function(t){ | |
| this.position.x += this.velocity.x * t; | |
| this.position.y += this.velocity.y * t; | |
| } | |
| }; | |
| var world = function(){}; | |
| world.prototype = { | |
| time: 0, | |
| objects: [], | |
| append: function(o){ | |
| this.objects.push(o); | |
| }, | |
| update: function(t){ | |
| var os = this.objects; | |
| for (k in os) | |
| os[k].update(t); | |
| this.time += t; | |
| }, | |
| dump: function(){ | |
| var r = '=== dump of world ===\n'; | |
| r += 'time: ' + this.time + '[sec]\n'; | |
| var os = this.objects; | |
| for (k in os){ | |
| var o = os[k]; | |
| r += 'os[' + k + | |
| '] p(' + o.position.x + ', ' + o.position.y + | |
| ') v(' + o.velocity.x + ', ' + o.velocity.y + | |
| ')\n' | |
| ; | |
| } | |
| return r; | |
| }, | |
| }; | |
| var main = function(){ | |
| var w; | |
| var initialize = function() { | |
| w = new world(); | |
| var os = [ | |
| new my_object(), | |
| new my_object( | |
| new vector(3,3) | |
| ), | |
| new my_object( | |
| new vector(0,0), | |
| new vector(1,2) | |
| ), | |
| new my_object( | |
| new vector(3.5,-4.0), | |
| new vector(1.1, 0.5) | |
| ), | |
| new my_object( | |
| new vector(-10.0 ,-10.0 ), | |
| new vector( 1.7320504, 1.41421356) | |
| ), | |
| ]; | |
| for (k in os) | |
| w.append(os[k]); | |
| }; | |
| var test = function() { | |
| console.log(w.dump()); | |
| w.update(1.0); | |
| console.log(w.dump()); | |
| w.update(2.0); | |
| console.log(w.dump()); | |
| w.update(3.0); | |
| console.log(w.dump()); | |
| }; | |
| initialize(); | |
| test(); | |
| }; | |
| main(); |
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=== dump of world ===
time: 0[sec]
os[0] p(0, 0) v(0, 0)
os[1] p(3, 3) v(0, 0)
os[2] p(0, 0) v(1, 2)
os[3] p(3.5, -4) v(1.1, 0.5)
os[4] p(-10, -10) v(1.7320504, 1.41421356)
=== dump of world ===
time: 1[sec]
os[0] p(0, 0) v(0, 0)
os[1] p(3, 3) v(0, 0)
os[2] p(1, 2) v(1, 2)
os[3] p(4.6, -3.5) v(1.1, 0.5)
os[4] p(-8.2679496, -8.58578644) v(1.7320504, 1.41421356)
=== dump of world ===
time: 3[sec]
os[0] p(0, 0) v(0, 0)
os[1] p(3, 3) v(0, 0)
os[2] p(3, 6) v(1, 2)
os[3] p(6.8, -2.5) v(1.1, 0.5)
os[4] p(-4.803848799999999, -5.757359319999999) v(1.7320504, 1.41421356)
=== dump of world ===
time: 6[sec]
os[0] p(0, 0) v(0, 0)
os[1] p(3, 3) v(0, 0)
os[2] p(6, 12) v(1, 2)
os[3] p(10.1, -1) v(1.1, 0.5)
os[4] p(0.39230240000000105, -1.514718639999999) v(1.7320504, 1.41421356)