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October 27, 2022 23:42
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Turn engine on and off via key
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local playerPed = PlayerPedId() | |
Citizen.CreateThread(function() | |
while true do | |
local currentPlayerPed = PlayerPedId() | |
if currentPlayerPed ~= playerPed then | |
playerPed = currentPlayerPed | |
SetPedConfigFlag(playerPed, 241, true) -- PED_FLAG_DISABLE_STOPPING_VEHICLE_ENGINE | |
SetPedConfigFlag(playerPed, 429, true) -- PED_FLAG_DISABLE_STARTING_VEHICLE_ENGINE | |
end | |
Citizen.Wait(0) | |
end | |
end) | |
RegisterCommand('engine', function() | |
local vehicle = GetVehiclePedIsIn(playerPed) | |
if not vehicle then | |
-- Player is not in vehicle | |
return | |
end | |
if GetPedInVehicleSeat(vehicle, -1) ~= playerPed then | |
-- Player is not a driver | |
return | |
end | |
if GetVehicleClass(vehicle) == 13 then | |
-- Vehicle is a bike | |
return | |
end | |
SetVehicleEngineOn(vehicle, not GetIsVehicleEngineRunning(vehicle), false, true) | |
end, false) | |
RegisterKeyMapping('engine', "Engine", 'keyboard', 'Y') |
Hello, do you know a way to make this work for boats?
This should work also for boats
It isnt working for boats
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Hello, do you know a way to make this work for boats?