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Simple hexdump in Javascript
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function hexdump(buffer, blockSize) { | |
//determine the type of variable "buffer", and convert this to "string". | |
if(typeof buffer === 'string'){ | |
//console.log("buffer is string"); | |
//do nothing | |
}else if(buffer instanceof ArrayBuffer && buffer.byteLength !== undefined){ | |
//console.log("buffer is ArrayBuffer"); | |
buffer = String.fromCharCode.apply(String, [].slice.call(new Uint8Array(buffer))); | |
}else if(Array.isArray(buffer)){ | |
//console.log("buffer is Array"); | |
buffer = String.fromCharCode.apply(String, buffer); | |
}else if (buffer.constructor === Uint8Array) { | |
//console.log("buffer is Uint8Array"); | |
buffer = String.fromCharCode.apply(String, [].slice.call(buffer)); | |
}else{ | |
//console.log("Error: buffer is unknown..."); | |
return false; | |
} | |
blockSize = blockSize || 16; | |
var lines = []; | |
var hex = "0123456789ABCDEF"; | |
lines.push('var byte_array = [', "//hex, //ASCII, //start offset. (block-size = "+blockSize+" bytes/per line)"); //now this like variable, and can be used in script. | |
for (var b = 0; b < buffer.length; b += blockSize) { | |
var block = buffer.slice(b, Math.min(b + blockSize, buffer.length)); | |
var addr = ("0000" + b.toString(16)).slice(-4); | |
var codes = block.split('').map(function (ch) { | |
var code = ch.charCodeAt(0); | |
return ' ' + '"0x'+hex[(0xF0 & code) >> 4] + hex[0x0F & code]+'",'; | |
}).join(""); | |
codes += " ".repeat(blockSize - block.length); | |
var chars = block.replace(/[\x00-\x1F\x20]/g, '.'); | |
chars += " ".repeat(blockSize - block.length); | |
// lines.push(addr + " " + codes + " " + chars); //old code | |
lines.push(codes + " //" + chars +" 0x"+addr); //new code | |
} | |
lines.push('];'); | |
return lines.join("\n"); | |
} | |
function decode(base64) { //decode base64 | |
base64 = base64 || ''; | |
return atob(base64.replace(/_/g, '/').replace(/-/g, '+')); | |
} | |
function d(base64_encoded_string) {//use base64 encoded string, on input | |
console.log(hexdump(decode(base64_encoded_string))); | |
} | |
function run_tests(){ | |
//tests: | |
var buffer = 'very very long string; very very long string; very very long string;'; //long string - working | |
console.log("buffer is string"); | |
console.log( hexdump( buffer , 16 ) ) ; | |
var buffer = new Uint8Array([1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]).buffer; //arrayBuffer - working | |
console.log("buffer is ArrayBuffer"); | |
console.log( hexdump( buffer , 16 ) ) ; | |
var buffer = [41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]; //bytearray - working | |
console.log("buffer is Array"); | |
console.log( hexdump( buffer , 8 ) ) ; | |
var buffer = new Uint8Array([21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40]); //Uint8Array - working | |
console.log("buffer is Uint8Array"); | |
console.log( hexdump( buffer , 4 ) ) ; | |
console.log("base64-encoded string:"); | |
d('dmVyeSB2ZXJ5IGxvbmcgc3RyaW5nOyB2ZXJ5IHZlcnkgbG9uZyBzdHJpbmc7IHZlcnkgdmVyeSBsb25nIHN0cmluZzsg'); //string base64 - working | |
console.log("base64-encoded string - from string"); | |
d(window.btoa('very very long string; very very long string; very very long string;')); //convert string to base64 - working | |
//try to get string, after some time. | |
setTimeout( | |
function(){ | |
var buffer = 'blah-blah-blah-blah-very-very-long-blah-blah...'; | |
eval( | |
hexdump( buffer , 16 )+ //this function return the variable "var byte_array", as text, so we can define this, using eval. | |
'console.log("\\n\\nbuffer = ", buffer,\n\ | |
"\\n\\nhexdump( buffer , 16 ):\\n"+hexdump( buffer , 16 ),\n\ | |
"\\n\\nbytearray = ", byte_array,\n\ | |
"\\n\\nstring from bytearray = ", byte_array.map(x => String.fromCharCode(x)).join("")\n\ | |
);' //this is a text for second command, to get string from already defined "var byte_array". | |
)//all this two commands are a string, and running as javascript code, using eval. | |
} | |
, | |
1000 //run this string, after 1000 milliseconds. | |
); | |
} | |
run_tests(); //run tests |
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Now, this hex-dump, is an array.