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| -- tutorial #2 | |
| -- added enemys, shooting, background etc. | |
| function love.load() | |
| bg = love.graphics.newImage("bg.png") | |
| hero = {} -- new table for the hero | |
| hero.x = 300 -- x,y coordinates of the hero | |
| hero.y = 450 | |
| hero.width = 30 |
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| /** | |
| * The first commented line is your dabbletβs title | |
| */ | |
| #content{ | |
| -webkit-border-radius: 10px; | |
| -moz-border-radius: 10px; | |
| border-radius: 10px; | |
| font-family: 'Press Start 2P', cursive; | |
| font-weight: 400; |
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| Function writetext | |
| { | |
| Param ([int]$x, [int]$y, [string]$text) | |
| [Console]::SetCursorPosition($x, $y) | |
| [Console]::Write($text) | |
| } | |
| # set background color of the shell to black | |
| (Get-Host).UI.RawUI.BackgroundColor = "black" |
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| --[[ | |
| Temporal Recursion in Lua | |
| headchant 2013 | |
| follwing: http://extempore.moso.com.au/temporal_recursion.html | |
| tested with luajit: stable 2.0.2 | |
| --]] | |
| --[[ | |
| 88 MP/H, fixed timestep |
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| local swap = function(a, b, last) | |
| return (last == b) and a or b | |
| end | |
| local period = 0.05 | |
| local blinkTimer | |
| blinkTimer = function(len) | |
| timer.add(period, function() | |
| self.alpha = swap(0, 255, self.alpha) | |
| if len > 0 then blinkTimer(len-period) else self.alpha = 255 end |
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| -- deadfish interpreter | |
| -- also accepts xkcd | |
| local acc = 0 | |
| local commands = { | |
| i = function() acc = acc + 1 end, | |
| d = function() acc = acc - 1 end, | |
| s = function() acc = acc * acc end, | |
| o = function() print(tonumber(acc)) end, |
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| local MEM = {} | |
| local PC = 0 | |
| local registers = { | |
| A = 0, | |
| B = 0, | |
| C = 0, | |
| D = 0 | |
| } | |
| local fetch = function() |
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| local data = love.image.newImageData("Alloy_curses_12x12.png") | |
| data:mapPixel(function(x,y,r,g,b,a) | |
| if r == 255 and b == 255 and g ~= 255 then | |
| r,g,b,a = 0,0,0,0 | |
| end | |
| return r,g,b,a | |
| end) | |
| local img = love.graphics.newImage(data) | |
| local spritebatch = love.graphics.newSpriteBatch(img, 87*25, "stream") |
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| ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ | |
| β β | |
| β The Ad Lib Music Synthesizer Card β | |
| β β | |
| β P R O G R A M M I N G G U I D E β | |
| β β | |
| β β | |
| β Written by Tero TΓΆttΓΆ β | |
| β β |
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| -- recursion in lua | |
| -- global | |
| rec = function(i) | |
| rec(i+1) | |
| end | |
| -- forward definition | |
| local func | |
| func = function(i) |
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