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Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
Multi-dimensional array views for systems programmers
As C programmers, most of us think of pointer arithmetic for multi-dimensional arrays in a nested way:
The address for a 1-dimensional array is base + x.
The address for a 2-dimensional array is base + x + y*x_size for row-major layout and base + y + x*y_size for column-major layout.
The address for a 3-dimensional array is base + x + (y + z*y_size)*x_size for row-column-major layout.
And so on.
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The Platonic Solids of Software Construction and Their Realization in C
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For the last few weeks I spend some time coding, writing and cleaning up my notes from almost a year since I published nuklear.
Basically this is a possible implementation for a graphical user interface builder backend with support for an immediate mode style API. So it provides a way to define non-mutating UI state, an immediate mode style API for dynamic UI components (lists,trees,...) and a combination of both.
The core implementation is ~800 LOC without any kind of default widgets or extensions.
At first this seems quite counter intuitive. However since the inherent design allows for lots of different ways to define any
widget like buttons it does not make sense to provide a specific default implementation. The way this code was architectured
furthermore removes the need for style/skinning configurations used in Nuklear since widget painting is just calling a small
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