<canvas id="canvas"></canvas>
<script>
var ctx = canvas.getContext("2d");
ctx.fillStyle = "red";
ctx.fillRect(0, 0, 8, 8);
var webp = canvas.toDataURL("image/webp"); // Chrome only?
var png = canvas.toDataURL("image/png");
var jpg = canvas.toDataURL("image/jpeg");
console.log(webp.length, webp); // 263 byte
console.log(png.length, png); // 1918 byte
console.log(jpg.length, jpg); // 1938 byte
document.body.appendChild(new Image).src = webp;
document.body.appendChild(new Image).src = png;
document.body.appendChild(new Image).src = jpg;
</script>
Last active
April 11, 2021 13:37
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canvas.toDataURL("image/webp");
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