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[increasing a number in steps] How to increase a DecimalNumber in discrete steps in an animation. #manim #decimalnumber #updater #valuetracker
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from manim import * | |
# https://discord.com/channels/581738731934056449/1379443317175091252/1379443317175091252 | |
class Test(Scene): | |
def construct(self): | |
numbers = [100]*10 | |
numbersVG = VGroup(Text(str(n)) for n in numbers) | |
numbersVG.arrange(RIGHT).shift(1.3 * DOWN) | |
self.add(numbersVG) | |
tally = DecimalNumber(0, num_decimal_places=0).to_edge(UP) | |
vt = ValueTracker(0) | |
def tally_updater(mobj): | |
tally.set_value(vt.get_value()) | |
tally.add_updater(tally_updater, call_updater=True) | |
self.add(tally) | |
time = 1 | |
dt = 0.2 | |
animations = [] | |
for i, elem in enumerate(numbersVG): | |
animation_group = AnimationGroup( | |
FadeOut( | |
elem, | |
shift=tally.get_center() - elem.get_center(), | |
run_time=time | |
), | |
# FadeOut(# the square #), | |
) | |
animations.append(animation_group) | |
def step(t): | |
dy = 1/np.sum(numbers) | |
dt = 1/(len(numbers)+2) | |
n = min(int(t/dt),len(numbers)+1) | |
part = np.sum(numbers[:n]) | |
return part*dy | |
self.play( | |
LaggedStart(*animations, lag_ratio=dt), | |
vt.animate(run_time=time*(1+len(numbers)*dt), rate_func=step).set_value(np.sum(numbers)) | |
) | |
self.wait(0.5) |
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