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// Receiver | |
class Entity { | |
String name; | |
public Entity(String name){ | |
this.name = name; | |
} | |
public void jump(){ | |
System.out.println(name + " Jump"); | |
} | |
public void fire(){ | |
System.out.println(name + " Fire"); | |
} | |
} | |
// Command interface | |
interface ICommand { | |
public void execute(Entity entity); | |
} | |
// Concrete command | |
class JumpCommand implements ICommand { | |
public void execute(Entity entity){ | |
entity.jump(); | |
} | |
} | |
class FireCommand implements ICommand { | |
public void execute(Entity entity){ | |
entity.fire(); | |
} | |
} | |
// Invoker | |
class InputHandler { | |
static boolean xPressed = false; | |
static boolean yPressed = false; | |
// Commands | |
ICommand jumpCommand = new JumpCommand(); | |
ICommand fireCommand = new FireCommand(); | |
public ICommand handleInput(){ | |
if(xPressed) { | |
xPressed = false; | |
return jumpCommand; | |
} | |
else if(yPressed) { | |
yPressed = false; | |
return fireCommand; | |
} | |
// nothing pressed | |
return null; | |
} | |
} | |
// Client | |
public class Game { | |
public static void main(String args[]) { | |
// Receivers | |
Entity player = new Entity("Player"); | |
Entity enemy = new Entity("Enemy"); | |
InputHandler inputHanler = new InputHandler(); // Invoker | |
InputHandler.xPressed = true; // press x button | |
ICommand command = inputHanler.handleInput(); | |
if(command != null){ | |
command.execute(player); | |
command.execute(enemy); | |
command.execute(enemy); | |
} | |
InputHandler.yPressed = true; // press y button | |
command = inputHanler.handleInput(); | |
if(command != null){ | |
command.execute(player); | |
command.execute(enemy); | |
command.execute(enemy); | |
} | |
} | |
} |
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