Created
October 31, 2013 18:11
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better ROBLOX join.ashx
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--(Hash here) | |
-- Vars generated by ashx -- | |
local isTeleporting = false | |
local waitingForCharacterGuid = "520a3c95-6fbc-4d2c-8613-1e278289ce15" | |
local rbxApiTicket = "63fca81e923f421db20345a7e5e4943c" | |
local isSuperSafeChat = false | |
local isUnder13 | |
-- Vars end -- | |
-- functions -------------------------- | |
function onPlayerAdded(player) | |
-- override | |
end | |
-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua -- | |
-- log app init time | |
pcall(function() | |
local t = ElapsedTime() | |
local platform = settings().Diagnostics.OsPlatform | |
game:HttpGet("http://www.roblox.com/Game/JoinRate.ashx?st=0&i=0&p=-1&c=GameAppInit&r=Success&d=" .. (math.floor(t*1000)) .. "&ip=localhost&errorType=&platform=" .. platform, false) | |
end) | |
pcall(function() game:SetPlaceID(-1, false) end) | |
local startTime = tick() | |
local connectResolved = false | |
local loadResolved = false | |
local joinResolved = false | |
local playResolved = true | |
local playStartTime = 0 | |
local cdnSuccess = 0 | |
local cdnFailure = 0 | |
-- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS | |
-- In general we need a long term strategy to remove blocking http calls from all platforms | |
local isTouchDevice = Game:GetService("UserInputService").TouchEnabled | |
settings()["Game Options"].CollisionSoundEnabled = true | |
pcall(function() settings().Rendering.EnableFRM = true end) | |
pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end) | |
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) | |
pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end) | |
function reportContentProvider(time, queueLength, blocking) | |
pcall(function() | |
game:HttpGet("http://www.roblox.com/Analytics/ContentProvider.ashx?t=" .. time .. "&ql=" .. queueLength, blocking and not isTouchDevice) | |
end) | |
end | |
function reportCdn(blocking) | |
pcall(function() | |
local newCdnSuccess = settings().Diagnostics.CdnSuccessCount | |
local newCdnFailure = settings().Diagnostics.CdnFailureCount | |
local successDelta = newCdnSuccess - cdnSuccess | |
local failureDelta = newCdnFailure - cdnFailure | |
cdnSuccess = newCdnSuccess | |
cdnFailure = newCdnFailure | |
if successDelta > 0 or failureDelta > 0 then | |
game:HttpGet("http://www.roblox.com/Game/Cdn.ashx?source=client&success=" .. successDelta .. "&failure=" .. failureDelta, blocking and not isTouchDevice) | |
end | |
end) | |
end | |
function reportDuration(category, result, duration, blocking,errorType) | |
if not errorType then | |
errorType = '' | |
end | |
local platform = settings().Diagnostics.OsPlatform | |
local bytesReceived = -1 | |
if stats().Network:getChildren()[2] ~= nil then | |
bytesReceived = stats().Network:getChildren()[2].Stats.totalBytesReceived:GetValue() | |
end | |
pcall(function() game:HttpGet("http://www.roblox.com/Game/JoinRate.ashx?st=0&i=0&p=-1&c=" .. category .. "&r=" .. result .. "&d=" .. (math.floor(duration*1000)) .. "&b=" .. bytesReceived .. "&ip=localhost&errorType=" .. errorType .. "&platform=" .. platform, blocking and not isTouchDevice) end) | |
end | |
-- arguments --------------------------------------- | |
local threadSleepTime = ... | |
if threadSleepTime==nil then | |
threadSleepTime = 15 | |
end | |
local test = true | |
print("! Joining game '' place -1 at localhost") | |
local closeConnection = game.Close:connect(function() | |
if 0 then | |
reportCdn(true) | |
if not connectResolved then | |
local duration = tick() - startTime; | |
reportDuration("GameConnect", "Failure", duration, true) | |
elseif (not loadResolved) or (not joinResolved) then | |
local duration = tick() - startTime; | |
if not loadResolved then | |
loadResolved = true | |
reportDuration("GameLoad","Cancel", duration, true) | |
end | |
if not joinResolved then | |
joinResolved = true | |
reportDuration("GameJoin","Cancel", duration, true) | |
end | |
elseif not playResolved then | |
local duration = tick() - playStartTime; | |
playResolved = true | |
reportDuration("GameDuration","Success", duration, true) | |
end | |
if true then pcall(function() game:HttpPost("https://api.roblox.com/auth/invalidate", "invalidate") end) end | |
end | |
end) | |
game:GetService("ChangeHistoryService"):SetEnabled(false) | |
game:GetService("ContentProvider"):SetThreadPool(16) | |
game:GetService("InsertService"):SetBaseSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=10&type=base") | |
game:GetService("InsertService"):SetUserSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") | |
game:GetService("InsertService"):SetCollectionUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?sid=%d") | |
game:GetService("InsertService"):SetAssetUrl("http://www.roblox.com/Asset/?id=%d") | |
game:GetService("InsertService"):SetAssetVersionUrl("http://www.roblox.com/Asset/?assetversionid=%d") | |
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.roblox.com/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end) | |
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.roblox.com/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end) | |
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.roblox.com/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end) | |
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.roblox.com/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end) | |
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.roblox.com/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end) | |
pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.roblox.com/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end) | |
pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.roblox.com/marketplace/productinfo?assetId=%d") end) | |
pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.roblox.com/ownership/hasasset?userId=%d&assetId=%d") end) | |
pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end) | |
-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting | |
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.Classic) end) | |
local waitingForCharacter = false | |
pcall( function() | |
if settings().Network.MtuOverride == 0 then | |
settings().Network.MtuOverride = 1400 | |
end | |
end) | |
-- globals ----------------------------------------- | |
client = game:GetService("NetworkClient") | |
visit = game:GetService("Visit") | |
-- functions --------------------------------------- | |
function ifSeleniumThenSetCookie(key, value) | |
if false then | |
game:GetService("CookiesService"):SetCookieValue(key, value) | |
end | |
end | |
function setMessage(message) | |
-- todo: animated "..." | |
if not isTeleporting then | |
game:SetMessage(message) | |
else | |
-- hack, good enought for now | |
game:SetMessage("Teleporting ...") | |
end | |
end | |
function showErrorWindow(message, errorType, errorCategory) | |
if 0 then | |
if (not loadResolved) or (not joinResolved) then | |
local duration = tick() - startTime; | |
if not loadResolved then | |
loadResolved = true | |
reportDuration("GameLoad","Failure", duration, false,errorType) | |
end | |
if not joinResolved then | |
joinResolved = true | |
reportDuration("GameJoin",errorCategory, duration, false,errorType) | |
end | |
pcall(function() game:HttpGet("?FilterName=Type&FilterValue=" .. errorType .. "&Type=JoinFailure", false) end) | |
elseif not playResolved then | |
local duration = tick() - playStartTime; | |
playResolved = true | |
reportDuration("GameDuration",errorCategory, duration, false,errorType) | |
pcall(function() game:HttpGet("?FilterName=Type&FilterValue=" .. errorType .. "&Type=GameDisconnect", false) end) | |
end | |
end | |
game:SetMessage(message) | |
end | |
function registerPlay(key) | |
if true and game:GetService("CookiesService"):GetCookieValue(key) == "" then | |
game:GetService("CookiesService"):SetCookieValue(key, "{ \"userId\" : 0, \"placeId\" : -1, \"os\" : \"" .. settings().Diagnostics.OsPlatform .. "\" }") | |
end | |
end | |
function analytics(name) | |
if not test and false then | |
pcall(function() game:HttpGet("?IPFilter=Primary&SecondaryFilterName=UserId&SecondaryFilterValue=0&Type=" .. name, false) end) | |
end | |
end | |
function analyticsGuid(name, guid) | |
if not test and false then | |
pcall(function() game:HttpGet("?IPFilter=Primary&SecondaryFilterName=guid&SecondaryFilterValue=" .. guid .. "&Type=" .. name, false) end) | |
end | |
end | |
function reportError(err, message) | |
print("***ERROR*** " .. err) | |
if not test then visit:SetUploadUrl("") end | |
client:Disconnect() | |
wait(4) | |
showErrorWindow("Error: " .. err, message, "Other") | |
end | |
-- called when the client connection closes | |
function onDisconnection(peer, lostConnection) | |
if lostConnection then | |
if waitingForCharacter then analyticsGuid("Waiting for Character Lost Connection",waitingForCharacterGuid) end | |
showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection") | |
else | |
if waitingForCharacter then analyticsGuid("Waiting for Character Game Shutdown",waitingForCharacterGuid) end | |
showErrorWindow("This game has shut down", "Kick", "Kick") | |
end | |
pcall(function() game:HttpGet("&disconnect=true", true) end) | |
if true then pcall(function() game:HttpPost("https://api.roblox.com/auth/invalidate", "invalidate") end) end | |
end | |
function requestCharacter(replicator) | |
-- prepare code for when the Character appears | |
local connection | |
connection = player.Changed:connect(function (property) | |
if property=="Character" then | |
game:ClearMessage() | |
waitingForCharacter = false | |
analyticsGuid("Waiting for Character Success", waitingForCharacterGuid) | |
connection:disconnect() | |
if 0 then | |
if not joinResolved then | |
local duration = tick() - startTime; | |
joinResolved = true | |
reportDuration("GameJoin","Success", duration, false) | |
playStartTime = tick() | |
playResolved = false | |
end | |
end | |
end | |
end) | |
setMessage("Requesting character") | |
if 0 and not loadResolved then | |
local duration = tick() - startTime; | |
loadResolved = true | |
reportDuration("GameLoad","Success", duration, false) | |
end | |
local success, err = pcall(function() | |
replicator:RequestCharacter() | |
setMessage("Waiting for character") | |
waitingForCharacter = true | |
analyticsGuid("Waiting for Character Begin",waitingForCharacterGuid); | |
end) | |
if not success then | |
reportError(err,"W4C") | |
return | |
end | |
end | |
-- called when the client connection is established | |
function onConnectionAccepted(url, replicator) | |
connectResolved = true | |
reportDuration("GameConnect", "Success", tick() - startTime, false) | |
local waitingForMarker = true | |
local success, err = pcall(function() | |
if not test then | |
visit:SetPing("", 300) | |
end | |
if not false then | |
game:SetMessageBrickCount() | |
else | |
setMessage("Teleporting ...") | |
end | |
replicator.Disconnection:connect(onDisconnection) | |
-- Wait for a marker to return before creating the Player | |
local marker = replicator:SendMarker() | |
marker.Received:connect(function() | |
waitingForMarker = false | |
requestCharacter(replicator) | |
end) | |
end) | |
if not success then | |
reportError(err,"ConnectionAccepted") | |
return | |
end | |
-- TODO: report marker progress | |
while waitingForMarker do | |
workspace:ZoomToExtents() | |
wait(0.5) | |
end | |
end | |
-- called when the client connection fails | |
function onConnectionFailed(_, error) | |
showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other") | |
end | |
-- called when the client connection is rejected | |
function onConnectionRejected() | |
connectionFailed:disconnect() | |
showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion") | |
end | |
idled = false | |
function onPlayerIdled(time) | |
if time > 20*60 then | |
showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60), "Idle", "Idle") | |
client:Disconnect() | |
if not idled then | |
idled = true | |
end | |
end | |
end | |
-- main ------------------------------------------------------------ | |
analytics("Start Join Script") | |
ifSeleniumThenSetCookie("SeleniumTest1", "Started join script") | |
pcall(function() settings().Diagnostics:LegacyScriptMode() end) | |
local success, err = pcall(function() | |
game:SetRemoteBuildMode(true) | |
setMessage("Connecting to Server") | |
client.ConnectionAccepted:connect(onConnectionAccepted) | |
client.ConnectionRejected:connect(onConnectionRejected) | |
connectionFailed = client.ConnectionFailed:connect(onConnectionFailed) | |
client.Ticket = "" | |
ifSeleniumThenSetCookie("SeleniumTest2", "Successfully connected to server") | |
playerConnectSucces, player = pcall(function() return client:PlayerConnect(0, "localhost", 53640, 0, threadSleepTime) end) | |
if not playerConnectSucces then | |
--Old player connection scheme | |
player = game:GetService("Players"):CreateLocalPlayer(0) | |
analytics("Created Player") | |
client:Connect("localhost", 53640, 0, threadSleepTime) | |
else | |
analytics("Created Player") | |
end | |
pcall(function() | |
registerPlay("rbx_evt_ftp") | |
delay(60*5, function() registerPlay("rbx_evt_fmp") end) | |
end) | |
-- negotiate an auth token | |
if true then | |
pcall(function() game:HttpPost("https://api.roblox.com/auth/negotiate?ticket=" .. rbxApiTicket, "negotiate") end) | |
delay(300, function() | |
while true do | |
pcall(function() game:HttpPost("https://api.roblox.com/auth/renew", "renew") end) | |
wait(300) | |
end | |
end) | |
end | |
player:SetSuperSafeChat(isSuperSafeChat) | |
pcall(function() player:SetUnder13(isUnder13) end) | |
pcall(function() player:SetMembershipType(Enum.MembershipType.None) end) | |
pcall(function() player:SetAccountAge(0) end) | |
player.Idled:connect(onPlayerIdled) | |
-- Overriden | |
onPlayerAdded(player) | |
pcall(function() player.Name = [========[Player]========] end) | |
player.CharacterAppearance = "" | |
if not test then visit:SetUploadUrl("")end | |
analytics("Connect Client") | |
end) | |
if not success then | |
reportError(err,"CreatePlayer") | |
end | |
ifSeleniumThenSetCookie("SeleniumTest3", "Successfully created player") | |
if not test then | |
-- TODO: Async get? | |
loadfile("")("", -1, 0) | |
end | |
if 0 then | |
delay(60*5, function() | |
while true do | |
reportCdn(false) | |
wait(60*5) | |
end | |
end) | |
local cpTime = 30 | |
delay(cpTime, function() | |
while cpTime <= 480 do | |
reportContentProvider(cpTime, game:GetService("ContentProvider").RequestQueueSize, false) | |
wait(cpTime) | |
cpTime = cpTime * 2 | |
end | |
end) | |
end | |
pcall(function() game:SetScreenshotInfo("") end) | |
pcall(function() game:SetVideoInfo('<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://www.roblox.com]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>') end) | |
-- use single quotes here because the video info string may have unescaped double quotes | |
analytics("Join Finished") | |
ifSeleniumThenSetCookie("SeleniumTest4", "Finished join") |
nice script 10/10
nice script 10/10
Yeah right. This doesn't even work anymore
nice script 10/10
Yeah right. This doesn't even work anymore
nah its great for older client because i uses them
How do i use?
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Good Job!