Created
October 24, 2015 14:57
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using LitJson; | |
using System; | |
using System.Text.RegularExpressions; | |
public class TraceryDecoder : MonoBehaviour { | |
public string tracery; | |
public bool bangDecode; | |
public bool bangGenerate; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
if (bangDecode) | |
{ | |
bangDecode = false; | |
Decode(); | |
} | |
if (bangGenerate) | |
{ | |
bangGenerate = false; | |
var ret = Generate(Decode()); | |
Debug.Log(ret); | |
} | |
} | |
Regex rgx = new Regex(@"\#(?<expand>[^\#]*?)\#", RegexOptions.IgnoreCase); | |
public string Generate(Dictionary<string,string[]> parsed) | |
{ | |
return Expand("origin", parsed); | |
} | |
public string Expand(string token, Dictionary<string,string[]> parsed) | |
{ | |
if (parsed.ContainsKey(token)) | |
{ | |
var ret = parsed[token].PickRandom(); | |
return rgx.Replace(ret, m => Expand(m.Groups[1].Value, parsed)); | |
} | |
else | |
{ | |
return "[" + token + "]"; | |
} | |
} | |
Dictionary<string,string[]> Decode() | |
{ | |
Dictionary<string,string[]> traceryStruct = new Dictionary<string, string[]>(); | |
var map = JsonToMapper(tracery); | |
foreach (var key in map.Keys) { | |
string[] entries = new string[map[key].Count]; | |
for (int i = 0; i < map[key].Count; i++) { | |
var entry = map[key][i]; | |
entries[i] = (string)entry; | |
} | |
traceryStruct.Add(key, entries); | |
} | |
return traceryStruct; | |
} | |
public static JsonData JsonToMapper(string tracery) | |
{ | |
var traceryStructure = JsonMapper.ToObject(tracery); | |
return traceryStructure; | |
} | |
} |
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